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Searched refs:use_blitter (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/i915/
Di915_screen.h52 boolean use_blitter; member
Di915_context.c183 if (i915_screen(screen)->debug.use_blitter) in i915_create_context()
Di915_surface.c404 if (i915_screen(i915->base.screen)->debug.use_blitter) { in i915_init_surface_functions()
Di915_debug.c60 is->debug.use_blitter = debug_get_option_i915_use_blitter(); in i915_debug_init()
Di915_resource_texture.c187 if (is->debug.use_blitter) in i915_texture_tiling()