Searched refs:use_glCompressedTexSubImage2D_call (Results 1 – 1 of 1) sorted by relevance
7278 bool use_glCompressedTexSubImage2D_call = false; in initTextureObject() local7321 use_glCompressedTexSubImage2D_call = true; in initTextureObject()7325 if (use_glCompressedTexSubImage2D_call) in initTextureObject()