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Searched refs:use_glCompressedTexSubImage2D_call (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureViewTests.cpp7278 bool use_glCompressedTexSubImage2D_call = false; in initTextureObject() local
7321 use_glCompressedTexSubImage2D_call = true; in initTextureObject()
7325 if (use_glCompressedTexSubImage2D_call) in initTextureObject()