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Searched refs:use_gles (Results 1 – 4 of 4) sorted by relevance

/external/virglrenderer/src/
Dvrend_blitter.c57 bool use_gles; member
112 blit_ctx->use_gles ? VS_PASSTHROUGH_GLES : VS_PASSTHROUGH_GL)) { in blit_build_vs_passthrough()
215 snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_COL_GLES : FS_TEXFETCH_COL_GL, in blit_build_frag_tex_col()
243 const char *ext_str = blit_ctx->use_gles ? "" : in blit_build_frag_tex_col_msaa()
263 blit_ctx->use_gles ? FS_TEXFETCH_COL_MSAA_GLES : FS_TEXFETCH_COL_MSAA_GL, in blit_build_frag_tex_col_msaa()
316 snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_DS_GLES : FS_TEXFETCH_DS_GL, in blit_build_frag_tex_writedepth()
350 … snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_DS_MSAA_GLES : FS_TEXFETCH_DS_MSAA_GL, in blit_build_frag_blit_msaa_depth()
442 blit_ctx->use_gles = epoxy_is_desktop_gl() == 0; in vrend_renderer_init_blit_ctx()
465 if (!blit_ctx->use_gles) in vrend_renderer_init_blit_ctx()
Dvrend_renderer.c222 bool use_gles; member
1692 if (vrend_state.use_gles) { in vrend_create_sampler_state()
1886 else if (vrend_state.use_gles) in vrend_fb_bind_texture_id()
1987 if (!vrend_state.use_gles) { in vrend_hw_emit_framebuffer_state()
1990 } else if (!vrend_state.use_gles) { in vrend_hw_emit_framebuffer_state()
2183 if (vrend_state.use_gles) { in vrend_set_viewport_states()
3149 if (vrend_state.use_gles) { in vrend_clear()
3622 if (!vrend_state.use_gles) in vrend_draw_bind_ssbo_shader()
3674 if (!vrend_state.use_gles) in vrend_draw_bind_images_shader()
3899 if (vrend_state.use_gles) { in vrend_draw_vbo()
[all …]
Dvrend_shader.h109 bool use_gles; member
Dvrend_shader.c878 if (ctx->cfg->use_gles) in iter_declaration()
2275 if (ctx->cfg->use_gles && inst->Texture.Texture == TGSI_TEXTURE_1D) { in translate_tex()
3993 if (ctx->cfg->use_gles) { in emit_header()
4109 if (!cfg->use_gles) in get_interp_string()
4149 precision = (ctx->cfg->use_gles) ? "highp " : " "; in emit_sampler_decl()
4155 if (ctx->cfg->use_gles && sampler->tgsi_sampler_type == TGSI_TEXTURE_1D) in emit_sampler_decl()
4313 const char *precision = ctx->cfg->use_gles ? "highp " : ""; in emit_image_decl()
4325 if (ctx->cfg->use_gles) { /* TODO: enable on OpenGL 4.2 and up also */ in emit_image_decl()
4459 if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT && ctx->cfg->use_gles && in emit_ios()
4500 if (ctx->cfg->use_gles) in emit_ios()