Searched refs:use_half_swizzles (Results 1 – 4 of 4) sorted by relevance
49 boolean use_half_swizzles; member
237 ttr.use_half_swizzles = FALSE; in r300_translate_vertex_shader()
279 } else if (imm->u[i].Float == 0.5f && ttr->use_half_swizzles) { in handle_immediate()
467 ttr.use_half_swizzles = TRUE; in r300_translate_fragment_shader()