Searched refs:use_kill (Results 1 – 4 of 4) sorted by relevance
353 boolean *use_kill) in r600_shader_binary_read_config() argument376 *use_kill = G_02880C_KILL_ENABLE(value); in r600_shader_binary_read_config()387 boolean *use_kill) in r600_create_shader() argument395 r600_shader_binary_read_config(binary, bc, 0, use_kill); in r600_create_shader()415 boolean use_kill; in evergreen_create_compute_state() local435 r600_create_shader(&shader->bc, &shader->binary, &use_kill); in evergreen_create_compute_state()872 boolean use_kill; in evergreen_launch_grid() local878 info->pc, &use_kill); in evergreen_launch_grid()880 use_kill = false; in evergreen_launch_grid()
301 bool use_kill; member
72 assert(!key->use_kill || !(key->blend && key->blit_scaled)); in brw_blorp_blit_vars_init()1166 if (key->use_kill) { in brw_blorp_build_nir_shader()1218 assert(!key->use_kill); in brw_blorp_build_nir_shader()1711 wm_prog_key->use_kill = true; in try_blorp_blit()1773 wm_prog_key->use_kill = true; in try_blorp_blit()
4333 bool use_kill = !info->writes_memory; in si_llvm_emit_vertex() local4334 if (use_kill) { in si_llvm_emit_vertex()4374 if (!use_kill) in si_llvm_emit_vertex()