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Searched refs:use_mask (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp2832 const unsigned use_mask = (1 << slots) - 1; in assign_attribute_or_color_locations() local
2843 var->name, used_locations, use_mask, attr); in assign_attribute_or_color_locations()
2850 if ((~(use_mask << attr) & used_locations) != used_locations) { in assign_attribute_or_color_locations()
2869 (use_mask << attr)) { in assign_attribute_or_color_locations()
2901 used_locations, use_mask, attr); in assign_attribute_or_color_locations()
2906 used_locations, use_mask, attr); in assign_attribute_or_color_locations()
2922 used_locations |= (use_mask << attr); in assign_attribute_or_color_locations()
2945 double_storage_locations |= (use_mask << attr); in assign_attribute_or_color_locations()
2999 const unsigned use_mask = (1 << to_assign[i].slots) - 1; in assign_attribute_or_color_locations() local
3016 used_locations |= (use_mask << location); in assign_attribute_or_color_locations()
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