Searched refs:usesInOutQualifiers (Results 1 – 1 of 1) sorted by relevance
259 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createVertexShaderSource() local265 parameters["VTX_OUTPUT"] = (usesInOutQualifiers ? "out" : "varying"); in createVertexShaderSource()266 parameters["VTX_INPUT"] = (usesInOutQualifiers ? "in" : "attribute"); in createVertexShaderSource()267 parameters["FRAG_INPUT"] = (usesInOutQualifiers ? "in" : "varying"); in createVertexShaderSource()268 parameters["FRAG_OUTPUT_VAR"] = (usesInOutQualifiers ? "dEQP_FragColor" : "gl_FragColor"); in createVertexShaderSource()269 parameters["FRAG_OUTPUT_DECLARATION"] = (usesInOutQualifiers in createVertexShaderSource()291 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createFragmentShaderSource() local296 parameters["VTX_OUTPUT"] = (usesInOutQualifiers ? "out" : "varying"); in createFragmentShaderSource()297 parameters["VTX_INPUT"] = (usesInOutQualifiers ? "in" : "attribute"); in createFragmentShaderSource()298 parameters["FRAG_INPUT"] = (usesInOutQualifiers ? "in" : "varying"); in createFragmentShaderSource()[all …]