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Searched refs:usesInOutQualifiers (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp259 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createVertexShaderSource() local
265 parameters["VTX_OUTPUT"] = (usesInOutQualifiers ? "out" : "varying"); in createVertexShaderSource()
266 parameters["VTX_INPUT"] = (usesInOutQualifiers ? "in" : "attribute"); in createVertexShaderSource()
267 parameters["FRAG_INPUT"] = (usesInOutQualifiers ? "in" : "varying"); in createVertexShaderSource()
268 parameters["FRAG_OUTPUT_VAR"] = (usesInOutQualifiers ? "dEQP_FragColor" : "gl_FragColor"); in createVertexShaderSource()
269 parameters["FRAG_OUTPUT_DECLARATION"] = (usesInOutQualifiers in createVertexShaderSource()
291 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createFragmentShaderSource() local
296 parameters["VTX_OUTPUT"] = (usesInOutQualifiers ? "out" : "varying"); in createFragmentShaderSource()
297 parameters["VTX_INPUT"] = (usesInOutQualifiers ? "in" : "attribute"); in createFragmentShaderSource()
298 parameters["FRAG_INPUT"] = (usesInOutQualifiers ? "in" : "varying"); in createFragmentShaderSource()
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