Searched refs:usesUAV (Results 1 – 3 of 3) sorted by relevance
1197 uint32_t usesUAV : 1; // pixel shader accesses UAV member
851 … uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? 1 : 0; in SetupPipeline()
1533 psState.usesUAV = false; // XXX in swr_update_derived()