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Searched refs:usesUAV (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dstate.h1197 uint32_t usesUAV : 1; // pixel shader accesses UAV member
Dapi.cpp851 … uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? 1 : 0; in SetupPipeline()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1533 psState.usesUAV = false; // XXX in swr_update_derived()