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Searched refs:util_blitter_save_viewport (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_surface.c70 util_blitter_save_viewport(sp->blitter, &sp->viewports[0]); in sp_blit()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_surface.c101 util_blitter_save_viewport(lp->blitter, &lp->viewports[0]); in lp_blit()
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_blit.c177 util_blitter_save_viewport(vc5->blitter, &vc5->viewport); in vc5_blitter_save()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_clear_blit.c55 util_blitter_save_viewport(ctx->blitter, &ctx->viewport_s); in etna_blit_save_state()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_blit.c171 util_blitter_save_viewport(vc4->blitter, &vc4->viewport); in vc4_blitter_save()
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h467 util_blitter_save_viewport(struct blitter_context *blitter, in util_blitter_save_viewport() function
/external/mesa3d/src/gallium/drivers/i915/
Di915_surface.c61 util_blitter_save_viewport(i915->blitter, &i915->viewport); in i915_util_blitter_save_states()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_clear.c51 util_blitter_save_viewport(svga->blitter, &svga->curr.viewport); in begin_blit()
Dsvga_pipe_blit.c528 util_blitter_save_viewport(svga->blitter, &svga->curr.viewport); in try_blit()
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_miptree.c235 util_blitter_save_viewport(nv30->blitter, &nv30->viewport); in nv30_blit()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_context.cpp328 util_blitter_save_viewport(ctx->blitter, &ctx->viewport); in swr_blit()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_blit.c69 util_blitter_save_viewport(r300->blitter, &r300->viewport); in r300_blitter_begin()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_blit.c73 util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]); in r600_blitter_begin()
/external/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_resource.c1084 util_blitter_save_viewport(ctx->blitter, &ctx->viewport); in fd_blitter_pipe_begin()