Searched refs:uuu2 (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1583 Short4 uuu2 = uuuu; in computeIndices() local 1585 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); in computeIndices() 1587 uuu2 = As<Short4>(MulAdd(uuu2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); in computeIndices() 1605 UInt4 uv(As<UInt2>(uuuu), As<UInt2>(uuu2)); in computeIndices() 1617 index[2] = Extract(As<Int2>(uuu2), 0); in computeIndices() 1618 index[3] = Extract(As<Int2>(uuu2), 1); in computeIndices()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1674 Short4 uuu2 = uuuu; in computeIndices() local 1676 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); in computeIndices() 1678 uuu2 = As<Short4>(MulAdd(uuu2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); in computeIndices() 1696 UInt4 uv(As<UInt2>(uuuu), As<UInt2>(uuu2)); in computeIndices() 1708 index[2] = Extract(As<Int2>(uuu2), 0); in computeIndices() 1709 index[3] = Extract(As<Int2>(uuu2), 1); in computeIndices()
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