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Searched refs:vAt (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTMatrix.h460 const PVRTVECTOR3f &vAt,
473 const PVRTVECTOR3x &vAt,
487 const PVRTVECTOR3f &vAt,
500 const PVRTVECTOR3x &vAt,
DPVRTMatrixF.cpp369 const PVRTVECTOR3f &vAt, in PVRTMatrixLookAtLHF() argument
375 f.x = vEye.x - vAt.x; in PVRTMatrixLookAtLHF()
376 f.y = vEye.y - vAt.y; in PVRTMatrixLookAtLHF()
377 f.z = vEye.z - vAt.z; in PVRTMatrixLookAtLHF()
420 const PVRTVECTOR3f &vAt, in PVRTMatrixLookAtRHF() argument
426 f.x = vAt.x - vEye.x; in PVRTMatrixLookAtRHF()
427 f.y = vAt.y - vEye.y; in PVRTMatrixLookAtRHF()
428 f.z = vAt.z - vEye.z; in PVRTMatrixLookAtRHF()
DPVRTMatrixX.cpp375 const PVRTVECTOR3x &vAt, in PVRTMatrixLookAtLHX() argument
381 f.x = vEye.x - vAt.x; in PVRTMatrixLookAtLHX()
382 f.y = vEye.y - vAt.y; in PVRTMatrixLookAtLHX()
383 f.z = vEye.z - vAt.z; in PVRTMatrixLookAtLHX()
425 const PVRTVECTOR3x &vAt, in PVRTMatrixLookAtRHX() argument
431 f.x = vAt.x - vEye.x; in PVRTMatrixLookAtRHX()
432 f.y = vAt.y - vEye.y; in PVRTMatrixLookAtRHX()
433 f.z = vAt.z - vEye.z; in PVRTMatrixLookAtRHX()
DPVRTVector.h1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtRH()
1912 { return LookAt(vEye, vAt, vUp, true); } in LookAtRH()
1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtLH()
1923 { return LookAt(vEye, vAt, vUp, false); } in LookAtLH()
2040 …static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRight… in LookAt()
2045 vForward = (bRightHanded) ? vEye - vAt : vAt - vEye; in LookAt()