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Searched refs:vAxis (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTQuaternionF.cpp50 const PVRTVECTOR3f &vAxis, in PVRTMatrixQuaternionRotationAxisF() argument
59 qOut.x = vAxis.x * fSin; in PVRTMatrixQuaternionRotationAxisF()
60 qOut.y = vAxis.y * fSin; in PVRTMatrixQuaternionRotationAxisF()
61 qOut.z = vAxis.z * fSin; in PVRTMatrixQuaternionRotationAxisF()
78 PVRTVECTOR3f &vAxis, in PVRTMatrixQuaternionToAxisAngleF() argument
95 vAxis.x = qIn.x / fSinAngle; in PVRTMatrixQuaternionToAxisAngleF()
96 vAxis.y = qIn.y / fSinAngle; in PVRTMatrixQuaternionToAxisAngleF()
97 vAxis.z = qIn.z / fSinAngle; in PVRTMatrixQuaternionToAxisAngleF()
DPVRTQuaternion.h91 const PVRTVECTOR3f &vAxis,
104 const PVRTVECTOR3x &vAxis,
118 PVRTVECTOR3f &vAxis,
131 PVRTVECTOR3x &vAxis,
DPVRTQuaternionX.cpp51 const PVRTVECTOR3x &vAxis, in PVRTMatrixQuaternionRotationAxisX() argument
60 qOut.x = PVRTXMUL(vAxis.x, fSin); in PVRTMatrixQuaternionRotationAxisX()
61 qOut.y = PVRTXMUL(vAxis.y, fSin); in PVRTMatrixQuaternionRotationAxisX()
62 qOut.z = PVRTXMUL(vAxis.z, fSin); in PVRTMatrixQuaternionRotationAxisX()
79 PVRTVECTOR3x &vAxis, in PVRTMatrixQuaternionToAxisAngleX() argument
98 vAxis.x = PVRTXDIV(qIn.x, fSinAngle); in PVRTMatrixQuaternionToAxisAngleX()
99 vAxis.y = PVRTXDIV(qIn.y, fSinAngle); in PVRTMatrixQuaternionToAxisAngleX()
100 vAxis.z = PVRTXDIV(qIn.z, fSinAngle); in PVRTMatrixQuaternionToAxisAngleX()
/external/harfbuzz_ng/src/
Dhb-ot-layout-base-table.hh470 { return HB_DIRECTION_IS_VERTICAL (direction) ? this+vAxis : this+hAxis; } in get_axis()
518 vAxis.sanitize (c, this) && in sanitize()
526 OffsetTo<Axis>vAxis; /* Offset to vertical Axis table, from beginning member
/external/v8/tools/heap-stats/
Dglobal-timeline.js175 vAxis: { property