Searched refs:vAxis (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTQuaternionF.cpp | 50 const PVRTVECTOR3f &vAxis, in PVRTMatrixQuaternionRotationAxisF() argument 59 qOut.x = vAxis.x * fSin; in PVRTMatrixQuaternionRotationAxisF() 60 qOut.y = vAxis.y * fSin; in PVRTMatrixQuaternionRotationAxisF() 61 qOut.z = vAxis.z * fSin; in PVRTMatrixQuaternionRotationAxisF() 78 PVRTVECTOR3f &vAxis, in PVRTMatrixQuaternionToAxisAngleF() argument 95 vAxis.x = qIn.x / fSinAngle; in PVRTMatrixQuaternionToAxisAngleF() 96 vAxis.y = qIn.y / fSinAngle; in PVRTMatrixQuaternionToAxisAngleF() 97 vAxis.z = qIn.z / fSinAngle; in PVRTMatrixQuaternionToAxisAngleF()
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D | PVRTQuaternion.h | 91 const PVRTVECTOR3f &vAxis, 104 const PVRTVECTOR3x &vAxis, 118 PVRTVECTOR3f &vAxis, 131 PVRTVECTOR3x &vAxis,
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D | PVRTQuaternionX.cpp | 51 const PVRTVECTOR3x &vAxis, in PVRTMatrixQuaternionRotationAxisX() argument 60 qOut.x = PVRTXMUL(vAxis.x, fSin); in PVRTMatrixQuaternionRotationAxisX() 61 qOut.y = PVRTXMUL(vAxis.y, fSin); in PVRTMatrixQuaternionRotationAxisX() 62 qOut.z = PVRTXMUL(vAxis.z, fSin); in PVRTMatrixQuaternionRotationAxisX() 79 PVRTVECTOR3x &vAxis, in PVRTMatrixQuaternionToAxisAngleX() argument 98 vAxis.x = PVRTXDIV(qIn.x, fSinAngle); in PVRTMatrixQuaternionToAxisAngleX() 99 vAxis.y = PVRTXDIV(qIn.y, fSinAngle); in PVRTMatrixQuaternionToAxisAngleX() 100 vAxis.z = PVRTXDIV(qIn.z, fSinAngle); in PVRTMatrixQuaternionToAxisAngleX()
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/external/harfbuzz_ng/src/ |
D | hb-ot-layout-base-table.hh | 470 { return HB_DIRECTION_IS_VERTICAL (direction) ? this+vAxis : this+hAxis; } in get_axis() 518 vAxis.sanitize (c, this) && in sanitize() 526 OffsetTo<Axis>vAxis; /* Offset to vertical Axis table, from beginning member
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/external/v8/tools/heap-stats/ |
D | global-timeline.js | 175 vAxis: { property
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