Searched refs:vBuilder (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 20 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; in emitCode() local 25 vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), args.fRTAdjustName, in emitCode() 35 vBuilder->codeAppendf("sk_Position = float4(%s", gpArgs.fPositionVar.c_str()); in emitCode() 38 vBuilder->codeAppend(", 0"); // fallthru. in emitCode() 40 vBuilder->codeAppend(", 0"); // fallthru. in emitCode() 42 vBuilder->codeAppend(", 1"); // fallthru. in emitCode() 44 vBuilder->codeAppend(");"); in emitCode()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 20 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; in emitCode() local 25 vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), args.fRTAdjustName, in emitCode() 35 vBuilder->codeAppendf("sk_Position = float4(%s", gpArgs.fPositionVar.c_str()); in emitCode() 38 vBuilder->codeAppend(", 0"); // fallthru. in emitCode() 40 vBuilder->codeAppend(", 0"); // fallthru. in emitCode() 42 vBuilder->codeAppend(", 1"); // fallthru. in emitCode() 44 vBuilder->codeAppend(");"); in emitCode()
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