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Searched refs:vEye (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTMatrixF.cpp368 const PVRTVECTOR3f &vEye, in PVRTMatrixLookAtLHF() argument
375 f.x = vEye.x - vAt.x; in PVRTMatrixLookAtLHF()
376 f.y = vEye.y - vAt.y; in PVRTMatrixLookAtLHF()
377 f.z = vEye.z - vAt.z; in PVRTMatrixLookAtLHF()
405 PVRTMatrixTranslationF(t, -vEye.x, -vEye.y, -vEye.z); in PVRTMatrixLookAtLHF()
419 const PVRTVECTOR3f &vEye, in PVRTMatrixLookAtRHF() argument
426 f.x = vAt.x - vEye.x; in PVRTMatrixLookAtRHF()
427 f.y = vAt.y - vEye.y; in PVRTMatrixLookAtRHF()
428 f.z = vAt.z - vEye.z; in PVRTMatrixLookAtRHF()
456 PVRTMatrixTranslationF(t, -vEye.x, -vEye.y, -vEye.z); in PVRTMatrixLookAtRHF()
DPVRTMatrixX.cpp374 const PVRTVECTOR3x &vEye, in PVRTMatrixLookAtLHX() argument
381 f.x = vEye.x - vAt.x; in PVRTMatrixLookAtLHX()
382 f.y = vEye.y - vAt.y; in PVRTMatrixLookAtLHX()
383 f.z = vEye.z - vAt.z; in PVRTMatrixLookAtLHX()
410 PVRTMatrixTranslationX(t, -vEye.x, -vEye.y, -vEye.z); in PVRTMatrixLookAtLHX()
424 const PVRTVECTOR3x &vEye, in PVRTMatrixLookAtRHX() argument
431 f.x = vAt.x - vEye.x; in PVRTMatrixLookAtRHX()
432 f.y = vAt.y - vEye.y; in PVRTMatrixLookAtRHX()
433 f.z = vAt.z - vEye.z; in PVRTMatrixLookAtRHX()
460 PVRTMatrixTranslationX(t, -vEye.x, -vEye.y, -vEye.z); in PVRTMatrixLookAtRHX()
DPVRTMatrix.h459 const PVRTVECTOR3f &vEye,
472 const PVRTVECTOR3x &vEye,
486 const PVRTVECTOR3f &vEye,
499 const PVRTVECTOR3x &vEye,
DPVRTVector.h1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtRH()
1912 { return LookAt(vEye, vAt, vUp, true); } in LookAtRH()
1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtLH()
1923 { return LookAt(vEye, vAt, vUp, false); } in LookAtLH()
2040 …static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRight… in LookAt()
2045 vForward = (bRightHanded) ? vEye - vAt : vAt - vEye; in LookAt()
2059 result.postTranslate(-vEye); in LookAt()
/external/mesa3d/src/mesa/main/
Drastpos.c266 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], in compute_texgen()
273 COPY_3V(u, vEye); in compute_texgen()
291 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); in compute_texgen()
314 texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane); in compute_texgen()
337 texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane); in compute_texgen()
357 texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane); in compute_texgen()