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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVector.h2042 PVRTVec3 vForward, vUpNorm, vSide; in LookAt() local
2045 vForward = (bRightHanded) ? vEye - vAt : vAt - vEye; in LookAt()
2047 vForward.normalize(); in LookAt()
2048 vSide = vUp.cross( vForward); in LookAt()
2050 vUpNorm = vForward.cross(vSide); in LookAt()
2055 result.f[2]=vForward.x; result.f[6]=vForward.y; result.f[10]=vForward.z; result.f[14]=0; in LookAt()