Searched refs:vNumViewports (Results 1 – 1 of 1) sorted by relevance
1024 … simd16scalari vNumViewports = SIMD16::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); in GeometryShaderStage() local1025 … simd16scalari vClearMask = SIMD16::cmplt_epi32(vViewportIdx, vNumViewports); in GeometryShaderStage()1051 … simd16scalari vNumViewports = SIMD8::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); in GeometryShaderStage()1052 … simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports); in GeometryShaderStage()1431 … simd16scalari vNumViewports = SIMD16::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); in TessellationStages() local1432 simd16scalari vClearMask = SIMD16::cmplt_epi32(vViewportIdx, vNumViewports); in TessellationStages()1455 … simd16scalari vNumViewports = SIMD8::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); in TessellationStages() local1456 simd16scalari vClearMask = SIMD8::cmplt_epi32(vViewportIdx, vNumViewports); in TessellationStages()1903 … simd16scalari vNumViewports = SIMD16::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); in ProcessDraw() local1904 … simd16scalari vClearMask = SIMD16::cmplt_epi32(vpai, vNumViewports); in ProcessDraw()[all …]