Searched refs:vUp (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTMatrix.h | 461 const PVRTVECTOR3f &vUp); 474 const PVRTVECTOR3x &vUp); 488 const PVRTVECTOR3f &vUp); 501 const PVRTVECTOR3x &vUp);
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D | PVRTMatrixF.cpp | 370 const PVRTVECTOR3f &vUp) in PVRTMatrixLookAtLHF() argument 380 PVRTMatrixVec3CrossProductF(s, f, vUp); in PVRTMatrixLookAtLHF() 421 const PVRTVECTOR3f &vUp) in PVRTMatrixLookAtRHF() argument 431 PVRTMatrixVec3CrossProductF(s, f, vUp); in PVRTMatrixLookAtRHF()
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D | PVRTMatrixX.cpp | 376 const PVRTVECTOR3x &vUp) in PVRTMatrixLookAtLHX() argument 386 PVRTMatrixVec3NormalizeX(vUpActual, vUp); in PVRTMatrixLookAtLHX() 426 const PVRTVECTOR3x &vUp) in PVRTMatrixLookAtRHX() argument 436 PVRTMatrixVec3NormalizeX(vUpActual, vUp); in PVRTMatrixLookAtRHX()
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D | PVRTVector.h | 1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtRH() 1912 { return LookAt(vEye, vAt, vUp, true); } in LookAtRH() 1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtLH() 1923 { return LookAt(vEye, vAt, vUp, false); } in LookAtLH() 2040 …static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRight… in LookAt() 2048 vSide = vUp.cross( vForward); in LookAt()
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D | PVRTModelPOD.h | 601 PVRTVECTOR3 &vUp,
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D | PVRTModelPOD.cpp | 2704 PVRTVECTOR3 &vUp, argument 2736 vUp.x = mTmp.f[ 8]; 2737 vUp.y = mTmp.f[ 9]; 2738 vUp.z = mTmp.f[10]; 2746 vUp.x = -mTmp.f[ 8]; 2747 vUp.y = -mTmp.f[ 9]; 2748 vUp.z = -mTmp.f[10];
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 425 PVRTVec3 vFrom, vTo(0.0f), vUp(0.0f, 1.0f, 0.0f); in InitView() local 437 fFOV = m_Scene.GetCamera( vFrom, vTo, vUp, g_ui32Camera); // vTo is calculated from the rotation in InitView() 441 m_View = PVRTMat4::LookAtRH(vFrom, vTo, vUp); in InitView()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 607 PVRTVec3 vFrom, vTo, vUp(0.0f, 1.0f, 0.0f); in RenderScene() local 619 fFOV = m_Scene.GetCamera( vFrom, vTo, vUp, 0); // vTo is calculated from the rotation in RenderScene() 627 mView = PVRTMat4::LookAtRH(vFrom, vTo, vUp); in RenderScene()
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