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Searched refs:vZ (Results 1 – 25 of 206) sorted by relevance

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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend_singlesample.cpp109 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.cent… in BackendSingleSample()
110 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); in BackendSingleSample()
129 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample()
136 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample()
162 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample()
169 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample()
194 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample()
Dbackend_sample.cpp125 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.samp… in BackendSampleRate()
126 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); in BackendSampleRate()
145 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendSampleRate()
152 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate()
179 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendSampleRate()
186 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate()
209 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate()
Drasterizer.cpp83 __m128 vX, vY, vZ, vRecipW; in RasterizeLine() local
87 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); in RasterizeLine()
94 __m128 vZa = _mm_shuffle_ps(vZ, vZ, _MM_SHUFFLE(1, 1, 0, 0)); in RasterizeLine()
180 vZa = _mm_shuffle_ps(vZ, vZ, _MM_SHUFFLE(1, 0, 1, 1)); in RasterizeLine()
Dbackend.cpp269 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.samp… in BackendNullPS()
270 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); in BackendNullPS()
285 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendNullPS()
287 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendNullPS()
Dbackend_impl.h616 vZ[sample] = psContext.vZ;
621vZ[sample] = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample…
622 vZ[sample] = state.pfnQuantizeDepth(vZ[sample]);
642vZ[sample], pDepthSample, vCoverageMask[sample],
649 …e.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, vZ[sample],
668 simdscalar vZ[T::MultisampleT::numCoverageSamples];
949 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.cent…
950 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
1015 …tIndex], &state.depthStencilState, work.triFlags.frontFacing, PixelRateZTest.vZ[coverageSampleNum],
Drasterizer_impl.h860 __m128 vX, vY, vZ, vRecipW;
866 vZ = _mm_load_ps(workDesc.pTriBuffer + 8);
971 _mm_store_ps(a, vZ);
Dstate.h335 simdscalar vZ; // INOUT: z location of pixels member
/external/honggfuzz/examples/apache-httpd/corpus_http2/
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/external/honggfuzz/examples/apache-httpd/corpus_http1/
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/external/mksh/src/
Dedit.c3426 #define vZ 0x40 /* repeat count defaults to 0 (not 1) */ macro
3436 #define is_zerocount(c) (classify[rtt2asc(c) & 0x7F] & vZ)
3441 vB, 0, 0, 0, 0, vC|vU, vC|vZ, 0,
3443 vM, vC|vZ, 0, 0, vC|vU, 0, vC, 0,
3447 vC, 0, 0, vC|vZ, 0, 0, 0, 0,
3457 vC|vX, vC, vM, vC, vC, vM, vM|vX, vC|vU|vZ,
3463 vC, vC|vU, 0, vU, vC|vZ, 0, vM, vC|vZ,
3465 0, vC, vM, vE, vE, vM, vM|vX, vC|vZ,
3469 vC, 0, vX, vC, vM|vX, vC|vU, vC|vU|vZ, vM,
3471 vC, vE|vU, 0, 0, vM|vZ, 0, vC, 0

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