/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_singlesample.cpp | 109 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.cent… in BackendSingleSample() 110 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); in BackendSingleSample() 129 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample() 136 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample() 162 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample() 169 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample() 194 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSingleSample()
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D | backend_sample.cpp | 125 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.samp… in BackendSampleRate() 126 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); in BackendSampleRate() 145 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendSampleRate() 152 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate() 179 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendSampleRate() 186 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate() 209 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendSampleRate()
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D | rasterizer.cpp | 83 __m128 vX, vY, vZ, vRecipW; in RasterizeLine() local 87 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); in RasterizeLine() 94 __m128 vZa = _mm_shuffle_ps(vZ, vZ, _MM_SHUFFLE(1, 1, 0, 0)); in RasterizeLine() 180 vZa = _mm_shuffle_ps(vZ, vZ, _MM_SHUFFLE(1, 0, 1, 1)); in RasterizeLine()
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D | backend.cpp | 269 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.samp… in BackendNullPS() 270 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); in BackendNullPS() 285 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendNullPS() 287 …vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, in BackendNullPS()
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D | backend_impl.h | 616 vZ[sample] = psContext.vZ; 621 …vZ[sample] = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample… 622 vZ[sample] = state.pfnQuantizeDepth(vZ[sample]); 642 … vZ[sample], pDepthSample, vCoverageMask[sample], 649 …e.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, vZ[sample], 668 simdscalar vZ[T::MultisampleT::numCoverageSamples]; 949 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.cent… 950 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); 1015 …tIndex], &state.depthStencilState, work.triFlags.frontFacing, PixelRateZTest.vZ[coverageSampleNum],
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D | rasterizer_impl.h | 860 __m128 vX, vY, vZ, vRecipW; 866 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); 971 _mm_store_ps(a, vZ);
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D | state.h | 335 simdscalar vZ; // INOUT: z location of pixels member
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/external/honggfuzz/examples/apache-httpd/corpus_http2/ |
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/external/honggfuzz/examples/apache-httpd/corpus_http1/ |
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/external/mksh/src/ |
D | edit.c | 3426 #define vZ 0x40 /* repeat count defaults to 0 (not 1) */ macro 3436 #define is_zerocount(c) (classify[rtt2asc(c) & 0x7F] & vZ) 3441 vB, 0, 0, 0, 0, vC|vU, vC|vZ, 0, 3443 vM, vC|vZ, 0, 0, vC|vU, 0, vC, 0, 3447 vC, 0, 0, vC|vZ, 0, 0, 0, 0, 3457 vC|vX, vC, vM, vC, vC, vM, vM|vX, vC|vU|vZ, 3463 vC, vC|vU, 0, vU, vC|vZ, 0, vM, vC|vZ, 3465 0, vC, vM, vE, vE, vM, vM|vX, vC|vZ, 3469 vC, 0, vX, vC, vM|vX, vC|vU, vC|vU|vZ, vM, 3471 vC, vE|vU, 0, 0, vM|vZ, 0, vC, 0
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