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Searched refs:vaIter (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluDrawUtil.cpp426 …AttributeDescriptor>::const_iterator vaIter = buffer.attributes.begin(); vaIter != buffer.attribut… in setVertexBufferAttributes() local
427 setVertexAttribPointer(gl, *vaIter); in setVertexBufferAttributes()
434 …d::vector<VertexArrayBinding>::const_iterator vaIter = bindings.begin(); vaIter != bindings.end();… in disableVertexArrays() local
436 DE_ASSERT(vaIter->binding.type == BindingPoint::TYPE_LOCATION); in disableVertexArrays()
437 gl.disableVertexAttribArray(vaIter->binding.location); in disableVertexArrays()
509 …texArrayBinding>::const_iterator vaIter = bindingsWithLocations.begin(); vaIter != bindingsWithLoc… in drawFromUserPointers() local
510 setVertexAttribPointer(gl, getUserPointerDescriptor(*vaIter)); in drawFromUserPointers()
576 …texArrayBinding>::const_iterator vaIter = bindingsWithLocations.begin(); vaIter != bindingsWithLoc… in drawFromBuffers() local
577 gl.disableVertexAttribArray(vaIter->binding.location); in drawFromBuffers()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp99 …for (vector<glu::VertexArrayBinding>::iterator vaIter = layout->begin(); vaIter != layout->end(); … in computeVertexLayout() local
100 vaIter->pointer.stride = curOffset; in computeVertexLayout()