Searched refs:validCaseName (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2987 …string validCaseName = de::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) +… in addShaderCompilationPerformanceCases() local 2991 …validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases() 2992 …cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 3007 …string validCaseName = de::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) +… in addShaderCompilationPerformanceCases() local 3011 …validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases() 3012 …cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
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