Searched refs:validGroup (Results 1 – 2 of 2) sorted by relevance
2807 …TestCaseGroup* validGroup = new TestCaseGroup(context, "valid_shader", "Valid Shader Compiler Ca… in addShaderCompilationPerformanceCases() local2810 parentGroup.addChild(validGroup); in addShaderCompilationPerformanceCases()2828 validGroup->addChild(validLightingGroup); in addShaderCompilationPerformanceCases()2883 validGroup->addChild(validTexGroup); in addShaderCompilationPerformanceCases()2947 validGroup->addChild(validLoopGroup); in addShaderCompilationPerformanceCases()3026 validGroup->addChild(validMulGroup); in addShaderCompilationPerformanceCases()3072 validGroup->addChild(validMandelbrotGroup); in addShaderCompilationPerformanceCases()
2827 …TestCaseGroup* validGroup = new TestCaseGroup(context, "valid_shader", "Valid Shader Compiler Ca… in addShaderCompilationPerformanceCases() local2830 parentGroup.addChild(validGroup); in addShaderCompilationPerformanceCases()2848 validGroup->addChild(validLightingGroup); in addShaderCompilationPerformanceCases()2903 validGroup->addChild(validTexGroup); in addShaderCompilationPerformanceCases()2967 validGroup->addChild(validLoopGroup); in addShaderCompilationPerformanceCases()3046 validGroup->addChild(validMulGroup); in addShaderCompilationPerformanceCases()3092 validGroup->addChild(validMandelbrotGroup); in addShaderCompilationPerformanceCases()