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Searched refs:validLightingGroup (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2824 …TestCaseGroup* validLightingGroup = new TestCaseGroup(context, "lighting", "Shader Compiler Ligh… in addShaderCompilationPerformanceCases() local
2828 validGroup->addChild(validLightingGroup); in addShaderCompilationPerformanceCases()
2854validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2844 …TestCaseGroup* validLightingGroup = new TestCaseGroup(context, "lighting", "Shader Compiler Ligh… in addShaderCompilationPerformanceCases() local
2848 validGroup->addChild(validLightingGroup); in addShaderCompilationPerformanceCases()
2874validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases()