Searched refs:validLoopGroup (Results 1 – 2 of 2) sorted by relevance
2943 …TestCaseGroup* validLoopGroup = new TestCaseGroup(context, "loop", "Shader Compiler Loop Cases"); in addShaderCompilationPerformanceCases() local2947 validGroup->addChild(validLoopGroup); in addShaderCompilationPerformanceCases()2965 validLoopGroup->addChild(validLoopTypeGroup); in addShaderCompilationPerformanceCases()
2963 …TestCaseGroup* validLoopGroup = new TestCaseGroup(context, "loop", "Shader Compiler Loop Cases"); in addShaderCompilationPerformanceCases() local2967 validGroup->addChild(validLoopGroup); in addShaderCompilationPerformanceCases()2985 validLoopGroup->addChild(validLoopTypeGroup); in addShaderCompilationPerformanceCases()