Searched refs:validLoopTypeGroup (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2961 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() local 2965 validLoopGroup->addChild(validLoopTypeGroup); in addShaderCompilationPerformanceCases() 2991 …validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 2981 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, ""); in addShaderCompilationPerformanceCases() local 2985 validLoopGroup->addChild(validLoopTypeGroup); in addShaderCompilationPerformanceCases() 3011 …validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
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