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Searched refs:validReadType (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4133 …const bool validReadType = readColorbufferType == GL_TEXTURE_2D || readColorbufferType == GL_TEXTU… in blitFramebuffer() local
4135 if(!validReadType || !validDrawType) in blitFramebuffer()