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Searched refs:valid_component (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.cpp15649 const GLuint valid_component = n_components_per_location - n_req_components; in test() local
15650 const GLuint invalid_component = valid_component + 1; in test()
16053 const GLuint valid_component = n_components_per_location - n_req_components; in test() local
16068 testCase test_case_in = { valid_component, true, (Utils::Shader::STAGES)stage, type }; in test()
16069 testCase test_case_out = { valid_component, false, (Utils::Shader::STAGES)stage, type }; in test()
16588 const GLuint valid_component = n_components_per_location - n_req_components; in test() local
16600 …testCase test_case_in_arr = { MATRIX, valid_component, true, true, (Utils::Shader::STAGES)stage, t… in test()
16602 MATRIX, valid_component, false, true, (Utils::Shader::STAGES)stage, type in test()
16605 MATRIX, valid_component, true, false, (Utils::Shader::STAGES)stage, type in test()
16608 MATRIX, valid_component, false, false, (Utils::Shader::STAGES)stage, type in test()
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