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Searched refs:validate_bind_image_texture (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderimage.c532 validate_bind_image_texture(struct gl_context *ctx, GLuint unit, in validate_bind_image_texture() function
629 if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access, in _mesa_BindImageTexture()