Searched refs:validated_shader (Results 1 – 4 of 4) sorted by relevance
151 record_texture_sample(struct vc4_validated_shader_info *validated_shader, in record_texture_sample() argument155 uint32_t s = validated_shader->num_texture_samples; in record_texture_sample()159 temp_samples = krealloc(validated_shader->texture_samples, in record_texture_sample()169 validated_shader->num_texture_samples = s + 1; in record_texture_sample()170 validated_shader->texture_samples = temp_samples; in record_texture_sample()179 check_tmu_write(struct vc4_validated_shader_info *validated_shader, in check_tmu_write() argument257 validated_shader->uniforms_size; in check_tmu_write()268 validated_shader->uniforms_size += 4; in check_tmu_write()272 if (!record_texture_sample(validated_shader, in check_tmu_write()283 static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader) in require_uniform_address_uniform() argument[all …]
110 if (bo->validated_shader) { in vc4_use_bo()800 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()805 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()806 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()812 struct vc4_validated_shader_info *validated_shader; in validate_gl_shader_rec() local827 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()828 if (!validated_shader) in validate_gl_shader_rec()831 if (validated_shader->uniforms_src_size > in validate_gl_shader_rec()839 validated_shader->num_texture_samples); in validate_gl_shader_rec()842 validated_shader->uniforms_size); in validate_gl_shader_rec()[all …]
244 drm_bo->validated_shader = vc4_validate_shader(obj); in vc4_simulator_pin_bos()245 if (!drm_bo->validated_shader) in vc4_simulator_pin_bos()264 if (drm_bo->validated_shader) { in vc4_simulator_unpin_bos()265 free(drm_bo->validated_shader->texture_samples); in vc4_simulator_unpin_bos()266 free(drm_bo->validated_shader); in vc4_simulator_unpin_bos()
98 struct vc4_validated_shader_info *validated_shader; member