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Searched refs:validation_state (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate_shaders.c152 struct vc4_shader_validation_state *validation_state, in record_texture_sample() argument
166 &validation_state->tmu_setup[tmu], in record_texture_sample()
173 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample()
180 struct vc4_shader_validation_state *validation_state, in check_tmu_write() argument
183 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write()
191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write()
223 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write()
232 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write()
241 validation_state->tmu_setup[tmu].is_direct = true; in check_tmu_write()
251 if (validation_state->tmu_write_count[tmu] >= 4) { in check_tmu_write()
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/external/skqp/third_party/spirv-tools/
DBUILD.gn255 "../externals/spirv-tools/source/val/validation_state.cpp",
/external/skia/third_party/spirv-tools/
DBUILD.gn255 "../externals/spirv-tools/source/val/validation_state.cpp",
/external/swiftshader/third_party/SPIRV-Tools/
DAndroid.mk39 source/val/validation_state.cpp \
DBUILD.gn430 "source/val/validation_state.cpp",
/external/deqp-deps/SPIRV-Tools/source/
DCMakeLists.txt330 ${CMAKE_CURRENT_SOURCE_DIR}/val/validation_state.cpp)
/external/swiftshader/third_party/SPIRV-Tools/source/
DCMakeLists.txt312 ${CMAKE_CURRENT_SOURCE_DIR}/val/validation_state.cpp)
/external/deqp-deps/SPIRV-Tools/
DBUILD.gn430 "source/val/validation_state.cpp",