Searched refs:validation_state (Results 1 – 8 of 8) sorted by relevance
152 struct vc4_shader_validation_state *validation_state, in record_texture_sample() argument166 &validation_state->tmu_setup[tmu], in record_texture_sample()173 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample()180 struct vc4_shader_validation_state *validation_state, in check_tmu_write() argument183 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write()191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write()223 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write()232 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write()241 validation_state->tmu_setup[tmu].is_direct = true; in check_tmu_write()251 if (validation_state->tmu_write_count[tmu] >= 4) { in check_tmu_write()[all …]
255 "../externals/spirv-tools/source/val/validation_state.cpp",
39 source/val/validation_state.cpp \
430 "source/val/validation_state.cpp",
330 ${CMAKE_CURRENT_SOURCE_DIR}/val/validation_state.cpp)
312 ${CMAKE_CURRENT_SOURCE_DIR}/val/validation_state.cpp)