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Searched refs:valueMax (Results 1 – 25 of 57) sorted by relevance

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/external/drrickorang/LoopbackApp/app/src/main/java/org/drrickorang/loopback/
DWavePlotView.java271 double valueMax = 1.0; in onDraw() local
273 double valueRange = valueMax - valueMin; in onDraw()
349 float top = (float) ((valueMax - mValuesArray[i]) / valueRange) * h; in onDraw()
350 float bottom = (float) ((valueMax - mValuesArray2[i]) / valueRange) * h + 1; in onDraw()
356 float first = (float) ((valueMax - mValuesArray[i]) / valueRange) * h; in onDraw()
357 float second = (float) ((valueMax - mValuesArray[i + 1]) / valueRange) * h; in onDraw()
376 float top = iY + (float) ((valueMax - mInsetArray[i]) / valueRange) * iH; in onDraw()
378 (float) ((valueMax - mInsetArray2[i]) / valueRange) * iH + 1; in onDraw()
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp672 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
673 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
731 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
732 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
772 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
773 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
812 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
813 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
870 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
871 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
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Des3fFboMultisampleTests.cpp137 …ader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); in render()
163 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-col… in render()
194 …rrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valu… in render()
218 …rrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valu… in render()
Des3fFboColorbufferTests.cpp169 Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
230 …pes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt0), fmtInfo0.valueMax-fmtInfo0.valueMin… in render()
231 …pes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt1), fmtInfo1.valueMax-fmtInfo1.valueMin… in render()
364 …Types() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin,… in render()
493 …Types() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin,… in render()
619 …Types() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin,… in render()
872 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
938 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
1000 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
Des3fTextureFormatTests.cpp155 << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" in init()
164 …::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); in init()
325 << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" in init()
340 … case 0: gMin = spec.valueMin.swizzle(0, 1, 2, 3); gMax = spec.valueMax.swizzle(0, 1, 2, 3); break; in init()
341 … case 1: gMin = spec.valueMin.swizzle(2, 1, 0, 3); gMax = spec.valueMax.swizzle(2, 1, 0, 3); break; in init()
342 … case 2: gMin = spec.valueMin.swizzle(1, 2, 0, 3); gMax = spec.valueMax.swizzle(1, 2, 0, 3); break; in init()
343 … case 3: gMin = spec.valueMax.swizzle(0, 1, 2, 3); gMax = spec.valueMin.swizzle(0, 1, 2, 3); break; in init()
344 … case 4: gMin = spec.valueMax.swizzle(2, 1, 0, 3); gMax = spec.valueMin.swizzle(2, 1, 0, 3); break; in init()
345 … case 5: gMin = spec.valueMax.swizzle(1, 2, 0, 3); gMax = spec.valueMin.swizzle(1, 2, 0, 3); break; in init()
522 …::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); in init()
[all …]
Des3fFramebufferBlitTests.cpp356 …cIsGreater = tcu::greaterThan(srcFmtRangeInfo.valueMax-srcFmtRangeInfo.valueMin, dstFmtRangeInfo. in render()
358 …tcu::select(dstFmtRangeInfo.valueMax, srcFmtRangeInfo.valueMax, tcu::logicalAnd(copyMask, srcIsG… in render()
362 …tcu::select(dstFmtRangeInfo.valueMax, srcFmtRangeInfo.valueMax, tcu::logicalOr(tcu::logicalNot(c… in render()
404 …gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstR… in render()
409 …r.setGradient(*getCurrentContext(), gradShaderSrcID, srcRangeInfo.valueMin, dstRangeInfo.valueMax); in render()
Des3fFboInvalidateTests.cpp468 tcu::Vec4 cScale = colorFmtInfo.valueMax-colorFmtInfo.valueMin; in render()
628 …ader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); in render()
835 tcu::Vec4 cScale = colorFmtInfo.valueMax-colorFmtInfo.valueMin; in render()
993 …ader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); in render()
1213 const tcu::Vec4 cScale = colorFmtInfo.valueMax-colorFmtInfo.valueMin; in render()
Des3fShaderDerivateTests.cpp340 …t glu::Precision precision, const tcu::Vec4& valueMin, const tcu::Vec4& valueMax, const tcu::Vec4&… in getDerivateThreshold() argument
344 const tcu::UVec4 maxValueExp = max(getCompExpBits(valueMin), getCompExpBits(valueMax)); in getDerivateThreshold()
354 …t glu::Precision precision, const tcu::Vec4& valueMin, const tcu::Vec4& valueMax, const tcu::Vec4&… in getDerivateThresholdWarning() argument
358 const tcu::UVec4 maxValueExp = max(getCompExpBits(valueMin), getCompExpBits(valueMax)); in getDerivateThresholdWarning()
Des3fTextureSwizzleTests.cpp134 …::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); in init()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp120 << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" in init()
127 …::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); in init()
269 << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" in init()
284 … case 0: gMin = spec.valueMin.swizzle(0, 1, 2, 3); gMax = spec.valueMax.swizzle(0, 1, 2, 3); break; in init()
285 … case 1: gMin = spec.valueMin.swizzle(2, 1, 0, 3); gMax = spec.valueMax.swizzle(2, 1, 0, 3); break; in init()
286 … case 2: gMin = spec.valueMin.swizzle(1, 2, 0, 3); gMax = spec.valueMax.swizzle(1, 2, 0, 3); break; in init()
287 … case 3: gMin = spec.valueMax.swizzle(0, 1, 2, 3); gMax = spec.valueMin.swizzle(0, 1, 2, 3); break; in init()
288 … case 4: gMin = spec.valueMax.swizzle(2, 1, 0, 3); gMax = spec.valueMin.swizzle(2, 1, 0, 3); break; in init()
289 … case 5: gMin = spec.valueMax.swizzle(1, 2, 0, 3); gMax = spec.valueMin.swizzle(1, 2, 0, 3); break; in init()
Des2fShaderTextureFunctionTests.cpp334 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in initTexture()
364 Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in initTexture()
/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp333 …const deInt32 red = deInt32(info.valueMin.x() + (info.valueMax.x() - info.valueMin.x()) * redScal… in clearRenderbuffer()
334 …const deInt32 green = deInt32(info.valueMin.y() + (info.valueMax.y() - info.valueMin.y()) * greenS… in clearRenderbuffer()
335 …const deInt32 blue = deInt32(info.valueMin.z() + (info.valueMax.z() - info.valueMin.z()) * blueSca… in clearRenderbuffer()
336 …const deInt32 alpha = deInt32(info.valueMin.w() + (info.valueMax.w() - info.valueMin.w()) * alphaS… in clearRenderbuffer()
346 const deUint32 red = deUint32(info.valueMax.x() * redScale); in clearRenderbuffer()
347 const deUint32 green = deUint32(info.valueMax.y() * greenScale); in clearRenderbuffer()
348 const deUint32 blue = deUint32(info.valueMax.z() * blueScale); in clearRenderbuffer()
349 const deUint32 alpha = deUint32(info.valueMax.w() * alphaScale); in clearRenderbuffer()
359 const float red = info.valueMin.x() + (info.valueMax.x() - info.valueMin.x()) * redScale; in clearRenderbuffer()
360 const float green = info.valueMin.y() + (info.valueMax.y() - info.valueMin.y()) * greenScale; in clearRenderbuffer()
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Des31fTextureFormatTests.cpp172 …::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); in init()
312 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); in init()
313 tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w()); in init()
Des31fTextureSpecificationTests.cpp342 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
343 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
382 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
383 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
444 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
539 …ize, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
550 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
Des31fTextureBorderClampTests.cpp308 …tcu::fillWithComponentGradients(tcu::flipYAccess(stencilAccess), texFormatInfo.valueMax, texFormat… in genDummyTexture()
327 const tcu::Vec4 rampHigh = texFormatInfo.valueMax; in genDummyTexture()
400 …POINT: return rr::GenericVec4(texFormatInfo.valueMin + normalizedRange * texFormatInfo.valueMax); in mapToFormatColorUnits()
401 … return rr::GenericVec4(tcu::mix(texFormatInfo.valueMin, texFormatInfo.valueMax, normalizedRange)… in mapToFormatColorUnits()
402 … return rr::GenericVec4(tcu::mix(texFormatInfo.valueMin, texFormatInfo.valueMax, normalizedRange)… in mapToFormatColorUnits()
1942 const float maxChannelValue = (channelMask[0]) ? (texFormatInfo.valueMax[0]) in init()
1943 : (channelMask[1]) ? (texFormatInfo.valueMax[1]) in init()
1944 : (channelMask[2]) ? (texFormatInfo.valueMax[2]) in init()
1945 : (texFormatInfo.valueMax[3]); in init()
Des31fFboColorbufferTests.cpp140 …Types() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin,… in render()
/external/deqp/framework/common/
DtcuTextureUtil.hpp89 Vec4 valueMax; member
95 , valueMax (valueMax_) in TextureFormatInfo()
DtcuTextureUtil.cpp1604 const float valueMax = 1.0f; in getTextureBorderColorFloat() local
1626 result[c] = de::clamp(sampler.borderColor.getAccess<float>()[(int)map], valueMin, valueMax); in getTextureBorderColorFloat()
1639 const IVec4 valueMax = getNBitSignedIntegerVec4MaxValue(channelBits); in getTextureBorderColorInt() local
1655 …:clamp(sampler.borderColor.getAccess<deInt32>()[(int)map], valueMin[(int)map], valueMax[(int)map]); in getTextureBorderColorInt()
1667 const UVec4 valueMax = getNBitUnsignedIntegerVec4MaxValue(channelBits); in getTextureBorderColorUint() local
1683 result[c] = de::min(sampler.borderColor.getAccess<deUint32>()[(int)map], valueMax[(int)map]); in getTextureBorderColorUint()
DtcuRasterizationVerifier.cpp1617 …const tcu::Vec4 valueMax = de::clamp(range.max.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors… in verifyLineGroupPixelIndependentInterpolation() local
1622 …const tcu::Vec3 colorMaxF (de::clamp(valueMax.x() * (float)formatLimit.x(), 0.0f, (float)form… in verifyLineGroupPixelIndependentInterpolation()
1623 de::clamp(valueMax.y() * (float)formatLimit.y(), 0.0f, (float)formatLimit.y()), in verifyLineGroupPixelIndependentInterpolation()
1624 de::clamp(valueMax.z() * (float)formatLimit.z(), 0.0f, (float)formatLimit.z())); in verifyLineGroupPixelIndependentInterpolation()
1651 candidate.valueRangeMax = valueMax.swizzle(0, 1, 2); in verifyLineGroupPixelIndependentInterpolation()
1971 …const tcu::Vec4 valueMax = de::clamp(range.max.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors… in verifySinglesampleWideLineGroupInterpolation() local
1976 …const tcu::Vec3 colorMaxF (de::clamp(valueMax.x() * (float)formatLimit.x(), 0.0f, (float)form… in verifySinglesampleWideLineGroupInterpolation()
1977 de::clamp(valueMax.y() * (float)formatLimit.y(), 0.0f, (float)formatLimit.y()), in verifySinglesampleWideLineGroupInterpolation()
1978 de::clamp(valueMax.z() * (float)formatLimit.z(), 0.0f, (float)formatLimit.z())); in verifySinglesampleWideLineGroupInterpolation()
2006 interpolationCandidate.valueRangeMax = valueMax.swizzle(0, 1, 2); in verifySinglesampleWideLineGroupInterpolation()
/external/deqp/framework/opengl/
DgluTextureTestUtil.hpp381 LogGradientFmt (const tcu::Vec4* min_, const tcu::Vec4* max_) : valueMin(min_), valueMax(max_) {} in LogGradientFmt()
383 const tcu::Vec4* valueMax; member
/external/libxml2/include/libxml/
Dxpath.h379 int valueMax; /* max number of values stacked */ member
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp204 fmtInfo.valueMax.swizzle(sw[0], sw[1], sw[2], sw[3])); in init()
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/
DvktProtectedMemWorkgroupStorageTests.cpp184 fillWithRandomColorTiles(level, fmtInfo.valueMin, fmtInfo.valueMax, getSeedValue(m_params)); in createTestTexture2D()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp148 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in init()
409 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in init()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp138 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in init()
395 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in init()

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