Searched refs:valueRamp (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderDerivateTests.cpp | 1154 const tcu::Vec4 valueRamp = (m_coordMax - m_coordMin); in verify() local 1157 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_coordMin.x())); in verify() 1158 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_coordMin.y())); in verify() 1159 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_coordMin.z() + m_coord… in verify() 1160 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_coordMax.w() + m_coo… in verify() 1489 const tcu::Vec4 valueRamp = (m_texValueMax - m_texValueMin); in verify() local 1492 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_texValueMin.x())); in verify() 1493 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_texValueMin.y())); in verify() 1494 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_texValueMin.z() + m_te… in verify() 1495 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_texValueMax.w() + m_… in verify()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderDerivateTests.cpp | 1044 const tcu::Vec4 valueRamp = (m_values.coordMax - m_values.coordMin); in verify() local 1047 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_values.coordMin.x())); in verify() 1048 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_values.coordMin.y())); in verify() 1049 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_values.coordMin.z() + … in verify() 1050 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_values.coordMax.w() … in verify() 1341 const tcu::Vec4 valueRamp = (m_textureValues.texValueMax - m_textureValues.texValueMin); in verify() local 1344 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_textureValues.texValueMin.x())); in verify() 1345 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_textureValues.texValueMin.y())); in verify() 1346 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_textureValues.texValue… in verify() 1347 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_textureValues.texVal… in verify()
|