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Searched refs:valueRamp (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderDerivateTests.cpp1154 const tcu::Vec4 valueRamp = (m_coordMax - m_coordMin); in verify() local
1157 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_coordMin.x())); in verify()
1158 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_coordMin.y())); in verify()
1159 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_coordMin.z() + m_coord… in verify()
1160 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_coordMax.w() + m_coo… in verify()
1489 const tcu::Vec4 valueRamp = (m_texValueMax - m_texValueMin); in verify() local
1492 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_texValueMin.x())); in verify()
1493 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_texValueMin.y())); in verify()
1494 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_texValueMin.z() + m_te… in verify()
1495 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_texValueMax.w() + m_… in verify()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDerivateTests.cpp1044 const tcu::Vec4 valueRamp = (m_values.coordMax - m_values.coordMin); in verify() local
1047 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_values.coordMin.x())); in verify()
1048 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_values.coordMin.y())); in verify()
1049 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_values.coordMin.z() + … in verify()
1050 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_values.coordMax.w() … in verify()
1341 const tcu::Vec4 valueRamp = (m_textureValues.texValueMax - m_textureValues.texValueMin); in verify() local
1344 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_textureValues.texValueMin.x())); in verify()
1345 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_textureValues.texValueMin.y())); in verify()
1346 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_textureValues.texValue… in verify()
1347 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_textureValues.texVal… in verify()