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Searched refs:valueTypeStr (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp261 const char* const valueTypeStr = getDataTypeName(valueType); in genFragmentShader() local
269 …setup << " " << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(v_" << val.name << "… in genFragmentShader()
312 const char* const valueTypeStr = getDataTypeName(valueType); in specializeVertexShader() local
326 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(a_" << val.name << ");\n"; in specializeVertexShader()
336 const char* const valueTypeStr = getDataTypeName(valueType); in specializeVertexShader() local
350 decl << valueTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
390 const char* const valueTypeStr = getDataTypeName(valueType); in specializeFragmentShader() local
404 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(v_" << val.name << ");\n"; in specializeFragmentShader()
448 const char* const valueTypeStr = getDataTypeName(valueType); in generateVertexSpecialization() local
462 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(a_" << val.name << ");\n"; in generateVertexSpecialization()