Searched refs:valueTypeStr (Results 1 – 1 of 1) sorted by relevance
261 const char* const valueTypeStr = getDataTypeName(valueType); in genFragmentShader() local269 …setup << " " << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(v_" << val.name << "… in genFragmentShader()312 const char* const valueTypeStr = getDataTypeName(valueType); in specializeVertexShader() local326 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(a_" << val.name << ");\n"; in specializeVertexShader()336 const char* const valueTypeStr = getDataTypeName(valueType); in specializeVertexShader() local350 decl << valueTypeStr << " " << val.name << ";\n"; in specializeVertexShader()390 const char* const valueTypeStr = getDataTypeName(valueType); in specializeFragmentShader() local404 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(v_" << val.name << ");\n"; in specializeFragmentShader()448 const char* const valueTypeStr = getDataTypeName(valueType); in generateVertexSpecialization() local462 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(a_" << val.name << ");\n"; in generateVertexSpecialization()