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Searched refs:vao_id (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp388 glw::GLuint vao_id = 0; in iterate() local
418 gl.genVertexArrays(1, &vao_id); in iterate()
421 gl.bindVertexArray(vao_id); in iterate()
561 gl.deleteVertexArrays(1, &vao_id); in iterate()
562 vao_id = 0; in iterate()
596 if (0 != vao_id) in iterate()
598 gl.deleteVertexArrays(1, &vao_id); in iterate()
655 if (0 != vao_id) in iterate()
657 gl.deleteVertexArrays(1, &vao_id); in iterate()
Dgl4cStencilTexturingTests.cpp720 GLuint vao_id = 0; in draw() local
729 gl.genVertexArrays(1, &vao_id); in draw()
732 gl.bindVertexArray(vao_id); in draw()
779 if (0 != vao_id) in draw()
781 gl.deleteVertexArrays(1, &vao_id); in draw()
796 if (0 != vao_id) in draw()
798 gl.deleteVertexArrays(1, &vao_id); in draw()
Dgl3cTransformFeedbackTests.hpp942 void bindVAO(glw::GLuint vao_id);
Dgl3cTransformFeedbackTests.cpp4344 void gl3cts::TransformFeedback::DrawXFB::bindVAO(glw::GLuint vao_id) in bindVAO() argument
4349 gl.bindVertexArray(vao_id); in bindVAO()
/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp3665 glw::GLuint vao_id = 0; in execute_dispatch_test() local
3694 gl.genVertexArrays(1, &vao_id); in execute_dispatch_test()
3697 gl.bindVertexArray(vao_id); in execute_dispatch_test()
3729 gl.deleteVertexArrays(1, &vao_id); in execute_dispatch_test()
3797 glw::GLuint vao_id = 0; in execute_draw_test() local
3823 gl.genVertexArrays(1, &vao_id); in execute_draw_test()
3826 gl.bindVertexArray(vao_id); in execute_draw_test()
3871 gl.deleteVertexArrays(1, &vao_id); in execute_draw_test()
4578 glw::GLuint vao_id = 0; in execute_dispatch_test() local
4607 gl.genVertexArrays(1, &vao_id); in execute_dispatch_test()
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Des31cTextureStorageMultisampleFunctionalTests.cpp273 , vao_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest()
347 if (vao_id != 0) in deinit()
349 gl.deleteVertexArrays(1, &vao_id); in deinit()
351 vao_id = 0; in deinit()
396 gl.genVertexArrays(1, &vao_id); in iterate()
578 gl.bindVertexArray(vao_id); in iterate()
Des31cTextureStorageMultisampleFunctionalTests.hpp82 glw::GLuint vao_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest