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Searched refs:variable_loc (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp15491 GLint variable_loc = program.getAttribLocation(variable_name.c_str()); in prepareVertexBuffer() local
15493 if (-1 == variable_loc) in prepareVertexBuffer()
15535 const GLuint index = variable_loc + col; in prepareVertexBuffer()
15544 …gl.vertexAttribIPointer(variable_loc, test_case.m_n_rows /* size */, GL_INT /* type */, 0 /* strid… in prepareVertexBuffer()
15549 …gl.vertexAttribIPointer(variable_loc, test_case.m_n_rows /* size */, GL_UNSIGNED_INT /* type */, 0… in prepareVertexBuffer()
15561 gl.enableVertexAttribArray(variable_loc + col); in prepareVertexBuffer()
/external/v8/src/parsing/
Dparser-base.h3925 Scanner::Location variable_loc = scanner()->location(); in ParseVariableDeclarations() local
3942 variable_loc.end_pos = scanner()->location().end_pos; in ParseVariableDeclarations()
3945 parsing_result->first_initializer_loc = variable_loc; in ParseVariableDeclarations()