Searched refs:variable_loc (Results 1 – 2 of 2) sorted by relevance
15491 GLint variable_loc = program.getAttribLocation(variable_name.c_str()); in prepareVertexBuffer() local15493 if (-1 == variable_loc) in prepareVertexBuffer()15535 const GLuint index = variable_loc + col; in prepareVertexBuffer()15544 …gl.vertexAttribIPointer(variable_loc, test_case.m_n_rows /* size */, GL_INT /* type */, 0 /* strid… in prepareVertexBuffer()15549 …gl.vertexAttribIPointer(variable_loc, test_case.m_n_rows /* size */, GL_UNSIGNED_INT /* type */, 0… in prepareVertexBuffer()15561 gl.enableVertexAttribArray(variable_loc + col); in prepareVertexBuffer()
3925 Scanner::Location variable_loc = scanner()->location(); in ParseVariableDeclarations() local3942 variable_loc.end_pos = scanner()->location().end_pos; in ParseVariableDeclarations()3945 parsing_result->first_initializer_loc = variable_loc; in ParseVariableDeclarations()