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Searched refs:varying1 (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrShadingContext.cpp29 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec… in FragmentShadingContext() argument
38 varyings[1] = varying1; in FragmentShadingContext()
DrrShadingContext.hpp40 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec…
/external/mesa3d/src/intel/compiler/
Dbrw_compile_sf.c401 int varying1, varying2; in calculate_point_sprite_mask() local
404 varying1 = vert_reg_to_varying(c, reg, 0); in calculate_point_sprite_mask()
405 if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) { in calculate_point_sprite_mask()
406 if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0))) in calculate_point_sprite_mask()
409 if (varying1 == BRW_VARYING_SLOT_PNTC) in calculate_point_sprite_mask()