Searched refs:varying2 (Results 1 – 3 of 3) sorted by relevance
29 … GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* out… in FragmentShadingContext() argument39 varyings[2] = varying2; in FragmentShadingContext()
40 … GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* out…
401 int varying1, varying2; in calculate_point_sprite_mask() local412 varying2 = vert_reg_to_varying(c, reg, 1); in calculate_point_sprite_mask()413 if (varying2 >= VARYING_SLOT_TEX0 && varying2 <= VARYING_SLOT_TEX7) { in calculate_point_sprite_mask()414 if (c->key.point_sprite_coord_replace & (1 << (varying2 - in calculate_point_sprite_mask()418 if (varying2 == BRW_VARYING_SLOT_PNTC) in calculate_point_sprite_mask()