Searched refs:varyingType (Results 1 – 7 of 7) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLimitTests.cpp | 185 string varyingType; in initPrograms() local 196 varyingType = "float"; in initPrograms() 199 varyingType = "vec2"; in initPrograms() 202 varyingType = "vec3"; in initPrograms() 205 varyingType = "vec4"; in initPrograms() 209 varyingType = "vec4"; in initPrograms() 211 …UT"] += "layout(location = " + de::toString(loc) + ") out highp " + varyingType + " o_color" + … in initPrograms() 212 …vertexParams["VARYING_DECL"] += " o_color" + de::toString(loc) + " = " + varyingType + "(… in initPrograms() 213 …_IN"] += "layout(location = " + de::toString(loc) + ") in highp " + varyingType + " i_color" + … in initPrograms() 214 …FY"] += " errorCount += (i_color" + de::toString(loc) + " == " + varyingType + "(" + de::t… in initPrograms()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 79 GrSLType varyingType = kFloat2_GrSLType; in emitTransforms() local 82 varyingType = kFloat3_GrSLType; in emitTransforms() 86 GrGLSLVarying v(varyingType); in emitTransforms() 89 handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); in emitTransforms() 91 if (kFloat2_GrSLType == varyingType) { in emitTransforms()
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D | GrGLSLShaderBuilder.cpp | 73 GrSLType varyingType) const { in appendTextureLookup() 81 GrSLType varyingType, in appendTextureLookup() argument 84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup() 92 GrSLType varyingType, in appendTextureLookupAndModulate() argument 95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 79 GrSLType varyingType = kFloat2_GrSLType; in emitTransforms() local 82 varyingType = kFloat3_GrSLType; in emitTransforms() 86 GrGLSLVarying v(varyingType); in emitTransforms() 89 handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); in emitTransforms() 91 if (kFloat2_GrSLType == varyingType) { in emitTransforms()
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D | GrGLSLShaderBuilder.cpp | 73 GrSLType varyingType) const { in appendTextureLookup() 81 GrSLType varyingType, in appendTextureLookup() argument 84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup() 92 GrSLType varyingType, in appendTextureLookupAndModulate() argument 95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
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/external/skqp/src/gpu/ |
D | GrPathProcessor.cpp | 56 GrSLType varyingType = in emitTransforms() local 62 GrGLSLVarying v(varyingType); in emitTransforms() 67 fInstalledTransforms.back().fType = varyingType; in emitTransforms() 69 transformHandler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); in emitTransforms()
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/external/skia/src/gpu/ |
D | GrPathProcessor.cpp | 56 GrSLType varyingType = in emitTransforms() local 62 GrGLSLVarying v(varyingType); in emitTransforms() 67 fInstalledTransforms.back().fType = varyingType; in emitTransforms() 69 transformHandler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); in emitTransforms()
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