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Searched refs:varyingType (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLimitTests.cpp185 string varyingType; in initPrograms() local
196 varyingType = "float"; in initPrograms()
199 varyingType = "vec2"; in initPrograms()
202 varyingType = "vec3"; in initPrograms()
205 varyingType = "vec4"; in initPrograms()
209 varyingType = "vec4"; in initPrograms()
211 …UT"] += "layout(location = " + de::toString(loc) + ") out highp " + varyingType + " o_color" + … in initPrograms()
212 …vertexParams["VARYING_DECL"] += " o_color" + de::toString(loc) + " = " + varyingType + "(… in initPrograms()
213 …_IN"] += "layout(location = " + de::toString(loc) + ") in highp " + varyingType + " i_color" + … in initPrograms()
214 …FY"] += " errorCount += (i_color" + de::toString(loc) + " == " + varyingType + "(" + de::t… in initPrograms()
/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp79 GrSLType varyingType = kFloat2_GrSLType; in emitTransforms() local
82 varyingType = kFloat3_GrSLType; in emitTransforms()
86 GrGLSLVarying v(varyingType); in emitTransforms()
89 handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); in emitTransforms()
91 if (kFloat2_GrSLType == varyingType) { in emitTransforms()
DGrGLSLShaderBuilder.cpp73 GrSLType varyingType) const { in appendTextureLookup()
81 GrSLType varyingType, in appendTextureLookup() argument
84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup()
92 GrSLType varyingType, in appendTextureLookupAndModulate() argument
95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp79 GrSLType varyingType = kFloat2_GrSLType; in emitTransforms() local
82 varyingType = kFloat3_GrSLType; in emitTransforms()
86 GrGLSLVarying v(varyingType); in emitTransforms()
89 handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); in emitTransforms()
91 if (kFloat2_GrSLType == varyingType) { in emitTransforms()
DGrGLSLShaderBuilder.cpp73 GrSLType varyingType) const { in appendTextureLookup()
81 GrSLType varyingType, in appendTextureLookup() argument
84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup()
92 GrSLType varyingType, in appendTextureLookupAndModulate() argument
95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
/external/skqp/src/gpu/
DGrPathProcessor.cpp56 GrSLType varyingType = in emitTransforms() local
62 GrGLSLVarying v(varyingType); in emitTransforms()
67 fInstalledTransforms.back().fType = varyingType; in emitTransforms()
69 transformHandler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); in emitTransforms()
/external/skia/src/gpu/
DGrPathProcessor.cpp56 GrSLType varyingType = in emitTransforms() local
62 GrGLSLVarying v(varyingType); in emitTransforms()
67 fInstalledTransforms.back().fType = varyingType; in emitTransforms()
69 transformHandler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); in emitTransforms()