/external/mesa3d/src/compiler/glsl/ |
D | link_varyings.cpp | 70 const glsl_type *ifc_member_t, char ***varying_names) in create_xfb_varying_names() argument 79 NULL, NULL, varying_names); in create_xfb_varying_names() 89 varying_names); in create_xfb_varying_names() 102 varying_names); in create_xfb_varying_names() 105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name); in create_xfb_varying_names() 113 char ***varying_names) in process_xfb_layout_qualifiers() argument 156 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls); in process_xfb_layout_qualifiers() 180 var->name, member_type, varying_names); in process_xfb_layout_qualifiers() 1261 char **varying_names, tfeedback_decl *decls) in parse_tfeedback_decls() argument 1264 decls[i].init(ctx, mem_ctx, varying_names[i]); in parse_tfeedback_decls() [all …]
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 249 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() argument 310 …gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_A… in build() 2838 static const GLchar* varying_names[] = { in iterate() local 2850 static const GLuint n_varyings = sizeof(varying_names) / sizeof(varying_names[0]); in iterate() 2937 …d(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* test */, vertex_shader_code, varying_names, in iterate() 3917 …static const GLchar* varying_names[] = { "out_result_from_first_routine", "out_result_from_second_… in iterate() local 3919 static const GLuint n_varyings = sizeof(varying_names) / sizeof(varying_names[0]); in iterate() 3966 …d(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* test */, vertex_shader_code, varying_names, in iterate() 4479 static const GLchar* varying_names[] = { "out_combined", "out_combined_inverted", in iterate() local 4484 static const GLuint n_varyings = sizeof(varying_names) / sizeof(varying_names[0]); in iterate() [all …]
|
D | gl4cTextureViewTests.cpp | 5452 …const char* varying_names[] = { "gs_fs_vs_sampling_result", "gs_fs_tc_sampling_result", "gs_fs_te_… in initIterationSpecificProgramObject() local 5454 const unsigned int n_varying_names = sizeof(varying_names) / sizeof(varying_names[0]); in initIterationSpecificProgramObject() 5456 gl.transformFeedbackVaryings(m_po_id, n_varying_names, varying_names, GL_INTERLEAVED_ATTRIBS); in initIterationSpecificProgramObject() 6876 const char* varying_names[] = { "out_texture_data", "out_view_data" }; in initProgramObject() local 6877 const unsigned int n_varying_names = sizeof(varying_names) / sizeof(varying_names[0]); in initProgramObject() 6879 gl.transformFeedbackVaryings(m_po_id, n_varying_names, varying_names, GL_SEPARATE_ATTRIBS); in initProgramObject()
|
D | gl4cShadingLanguage420PackTests.hpp | 269 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false); 274 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
|
D | gl4cGPUShaderFP64Tests.hpp | 56 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names);
|
D | gl4cGPUShaderFP64Tests.cpp | 140 const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, in build() argument 202 …gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_A… in build() 4893 …static const glw::GLchar* varying_names[] = { m_varying_name_gs_fs_gs_result, m_varying_name_gs_fs… in init() local 4895 static const glw::GLuint n_varying_names = sizeof(varying_names) / sizeof(varying_names[0]); in init() 4910 …gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_A… in init() 15130 …static const glw::GLchar* varying_names[3] = { getVaryingName(0), getVaryingName(1), getVaryingNam… in prepareProgram() local 15135 varying_names, n_varying_names); in prepareProgram()
|
D | gl4cShaderSubroutineTests.hpp | 93 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
|
D | gl4cShadingLanguage420PackTests.cpp | 18002 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() argument 18012 vertex_shader, varying_names, n_varying_names, is_separable); in build() 18030 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() argument 18091 …gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_A… in build()
|
D | gl4cEnhancedLayoutsTests.cpp | 2870 std::vector<const GLchar*> varying_names; in Capture() local 2871 varying_names.resize(n_varyings); in Capture() 2875 varying_names[i] = captured_varyings[i].c_str(); in Capture() 2888 gl.transformFeedbackVaryings(id, static_cast<GLsizei>(n_varyings), &varying_names[0], mode); in Capture()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 145 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
|
D | glcViewportArrayTests.cpp | 318 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() argument 379 …gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_A… in build()
|
/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 8951 …const GLchar* varying_names[] = { "compare_result", "src_texture_pixel_values", "dst_texture_pixe… in prepareSupportForNonRenderableTexture() local 8952 const GLsizei varying_names_count = DE_LENGTH_OF_ARRAY(varying_names); in prepareSupportForNonRenderableTexture() 9014 …gl.transformFeedbackVaryings(objects.program_object_id, varying_names_count, varying_names, GL_SEP… in prepareSupportForNonRenderableTexture()
|