Searched refs:vbo_mode (Results 1 – 2 of 2) sorted by relevance
435 uint8_t vbo_mode; in nvc0_vertex_arrays_validate() local443 vbo_mode = 3; in nvc0_vertex_arrays_validate()445 vbo_mode = nvc0->vbo_push_hint ? 1 : 0; in nvc0_vertex_arrays_validate()447 vbo_mode = 0; in nvc0_vertex_arrays_validate()449 const_vbos = vbo_mode ? 0 : nvc0->constant_vbos; in nvc0_vertex_arrays_validate()453 (vbo_mode != nvc0->state.vbo_mode); in nvc0_vertex_arrays_validate()461 nvc0->state.vbo_mode = vbo_mode; in nvc0_vertex_arrays_validate()463 if (unlikely(vbo_mode)) { in nvc0_vertex_arrays_validate()516 if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */ in nvc0_vertex_arrays_validate()939 if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode) in nvc0_draw_vbo()[all …]
48 uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */ member