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Searched refs:vbo_mode (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_vbo.c435 uint8_t vbo_mode; in nvc0_vertex_arrays_validate() local
443 vbo_mode = 3; in nvc0_vertex_arrays_validate()
445 vbo_mode = nvc0->vbo_push_hint ? 1 : 0; in nvc0_vertex_arrays_validate()
447 vbo_mode = 0; in nvc0_vertex_arrays_validate()
449 const_vbos = vbo_mode ? 0 : nvc0->constant_vbos; in nvc0_vertex_arrays_validate()
453 (vbo_mode != nvc0->state.vbo_mode); in nvc0_vertex_arrays_validate()
461 nvc0->state.vbo_mode = vbo_mode; in nvc0_vertex_arrays_validate()
463 if (unlikely(vbo_mode)) { in nvc0_vertex_arrays_validate()
516 if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */ in nvc0_vertex_arrays_validate()
939 if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode) in nvc0_draw_vbo()
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Dnvc0_screen.h48 uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */ member