Searched refs:vbo_texture (Results 1 – 2 of 2) sorted by relevance
311 GLuint vbo_texture = in InitializeCompositing() local342 vbo_vertex, vbo_texture, vbo_texture, vbo_texture); in InitializeCompositing()344 BasicTextureShaderProgram(vbo_vertex, vbo_texture); in InitializeCompositing()
106 GLuint vbo_texture = in Run() local154 glDeleteBuffers(1, &vbo_texture); in Run()169 GLuint vbo_texture = in Run() local237 glDeleteBuffers(1, &vbo_texture); in Run()