Searched refs:vbo_user (Results 1 – 8 of 8) sorted by relevance
101 nv30->vbo_fifo = nv30->vbo_user = 0; in nv30_prevalidate_vbufs()116 nv30->vbo_user |= 1 << i; in nv30_prevalidate_vbufs()143 if (!(nv30->vbo_user & (1 << b))) in nv30_update_user_vbufs()170 uint32_t vbo_user = nv30->vbo_user; in nv30_release_user_vbufs() local172 while (vbo_user) { in nv30_release_user_vbufs()173 int i = ffs(vbo_user) - 1; in nv30_release_user_vbufs()174 vbo_user &= ~(1 << i); in nv30_release_user_vbufs()201 nv30->vbo_user = 0;236 user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));573 if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
114 uint32_t vbo_user; member
225 if (!(nv50->vbo_user & (1 << b)) || !vb->stride) in nv50_upload_user_buffers()256 if (!(nv50->vbo_user & (1 << b))) in nv50_update_user_vbufs()288 if (nv50->vbo_user) { in nv50_release_user_vbufs()311 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()350 if (likely(vb->stride) || !(nv50->vbo_user & (1 << b))) in nv50_vertex_arrays_validate()368 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()386 if (nv50->vbo_user & (1 << b)) { in nv50_vertex_arrays_validate()788 if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) { in nv50_draw_vbo()
147 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ member
1054 nv50->vbo_user &= ~(((1ull << count) - 1) << start_slot); in nv50_set_vertex_buffers()1064 nv50->vbo_user |= 1 << dst_index; in nv50_set_vertex_buffers()1071 nv50->vbo_user &= ~(1 << dst_index); in nv50_set_vertex_buffers()
224 if (nvc0->vbo_user) { in nvc0_release_user_vbufs()245 if (!(nvc0->vbo_user & (1 << b))) in nvc0_update_user_vbufs()279 uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos; in nvc0_update_user_vbufs_shared()337 if (nvc0->vbo_user & (1 << b)) { in nvc0_validate_vertex_buffers()374 if (nvc0->vbo_user) in nvc0_validate_vertex_buffers()383 const uint32_t mask = nvc0->vbo_user; in nvc0_validate_vertex_buffers_shared()423 if (nvc0->vbo_user) in nvc0_validate_vertex_buffers_shared()444 } else if (nvc0->vbo_user & ~nvc0->constant_vbos) { in nvc0_vertex_arrays_validate()938 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { in nvc0_draw_vbo()
210 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ member
935 nvc0->vbo_user &= ~(((1ull << count) - 1) << start_slot); in nvc0_set_vertex_buffers()945 nvc0->vbo_user |= 1 << dst_index; in nvc0_set_vertex_buffers()952 nvc0->vbo_user &= ~(1 << dst_index); in nvc0_set_vertex_buffers()