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Searched refs:vc4_bo_alloc (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_bufmgr.h63 struct vc4_bo *vc4_bo_alloc(struct vc4_screen *screen, uint32_t size,
Dvc4_uniforms.c197 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); in vc4_upload_ubo()
Dvc4_draw.c216 struct vc4_bo *bo = vc4_bo_alloc(vc4->screen, 4096, "scratch VBO"); in vc4_emit_gl_shader_state()
Dvc4_bufmgr.c221 vc4_bo_alloc(struct vc4_screen *screen, uint32_t size, const char *name) in vc4_bo_alloc() function
Dvc4_resource.c60 bo = vc4_bo_alloc(vc4_screen(pscreen), in vc4_resource_bo_alloc()