Searched refs:vc4_compiled_shader (Results 1 – 3 of 3) sorted by relevance
153 struct vc4_compiled_shader { struct195 struct vc4_compiled_shader *cs, *vs, *fs; argument475 void vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader);477 struct vc4_compiled_shader *shader,
191 struct vc4_compiled_shader *shader, in vc4_upload_ubo()210 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, in vc4_write_uniforms()366 vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader) in vc4_set_shader_uniform_dirty_flags()
2480 copy_uniform_state_to_shader(struct vc4_compiled_shader *shader, in copy_uniform_state_to_shader()2500 struct vc4_compiled_shader *shader) in vc4_setup_compiled_fs_inputs()2563 static struct vc4_compiled_shader *2581 struct vc4_compiled_shader *shader; in vc4_get_compiled_shader()2593 shader = rzalloc(NULL, struct vc4_compiled_shader); in vc4_get_compiled_shader()2773 struct vc4_compiled_shader *old_fs = vc4->prog.fs; in vc4_update_compiled_fs()2817 struct vc4_compiled_shader *vs = in vc4_update_compiled_vs()2827 struct vc4_compiled_shader *cs = in vc4_update_compiled_vs()2895 struct vc4_compiled_shader **last_compile, in delete_from_cache_if_matches()2902 struct vc4_compiled_shader *shader = entry->data; in delete_from_cache_if_matches()[all …]