Searched refs:vc4_resource (Results 1 – 11 of 11) sorted by relevance
114 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_flush_jobs_reading_resource()139 struct vc4_resource *ctex = in vc4_flush_jobs_reading_resource()140 vc4_resource(job->color_read->texture); in vc4_flush_jobs_reading_resource()149 struct vc4_resource *ztex = in vc4_flush_jobs_reading_resource()150 vc4_resource(job->zs_read->texture); in vc4_flush_jobs_reading_resource()253 struct vc4_resource *rsc = vc4_resource(cbuf->texture); in vc4_get_job_for_fbo()259 struct vc4_resource *rsc = vc4_resource(zsbuf->texture); in vc4_get_job_for_fbo()292 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_surface()333 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_render_config_surface()360 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_msaa_surface()
44 vc4_resource_bo_alloc(struct vc4_resource *rsc) in vc4_resource_bo_alloc()82 struct vc4_resource *rsc; in vc4_resource_transfer_unmap()85 rsc = vc4_resource(trans->ss_resource); in vc4_resource_transfer_unmap()88 rsc = vc4_resource(ptrans->resource); in vc4_resource_transfer_unmap()156 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_transfer_map()259 rsc = vc4_resource(prsc); in vc4_resource_transfer_map()375 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_destroy()392 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_get_handle()435 vc4_setup_slices(struct vc4_resource *rsc, const char *caller) in vc4_setup_slices()533 static struct vc4_resource *[all …]
54 struct vc4_resource { struct86 static inline struct vc4_resource * argument87 vc4_resource(struct pipe_resource *prsc) in vc4_resource() function89 return (struct vc4_resource *)prsc; in vc4_resource()
188 struct vc4_resource *rsc = vc4_resource(vb->buffer.resource); in vc4_emit_gl_shader_state()386 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_draw_vbo()508 struct vc4_resource *rsc = in vc4_draw_vbo()509 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_draw_vbo()554 struct vc4_resource *rsc = in vc4_clear()555 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_clear()596 struct vc4_resource *rsc = in vc4_clear()597 vc4_resource(vc4->framebuffer.cbufs[0]->texture); in vc4_clear()619 struct vc4_resource *rsc = in vc4_clear()620 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_clear()
38 struct vc4_resource *rsc = vc4_resource(sview->texture); in write_texture_p0()65 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_p2()93 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_msaa_addr()114 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_border_color()
439 struct vc4_resource *rsc = in vc4_set_framebuffer_state()440 vc4_resource(cso->cbufs[0]->texture); in vc4_set_framebuffer_state()445 struct vc4_resource *rsc = in vc4_set_framebuffer_state()446 vc4_resource(cso->zsbuf->texture); in vc4_set_framebuffer_state()563 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_create_sampler_view()585 struct vc4_resource *shadow_parent = rsc; in vc4_create_sampler_view()601 rsc = vc4_resource(prsc); in vc4_create_sampler_view()
51 vc4_resource.c \52 vc4_resource.h \
83 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_invalidate_resource()
71 'vc4_resource.c',72 'vc4_resource.h',
97 struct vc4_resource *rsc = vc4_resource(info->src.resource); in vc4_tile_blit()
370 struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL; in vc4_simulator_flush()