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Searched refs:vc4_resource (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_job.c114 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_flush_jobs_reading_resource()
139 struct vc4_resource *ctex = in vc4_flush_jobs_reading_resource()
140 vc4_resource(job->color_read->texture); in vc4_flush_jobs_reading_resource()
149 struct vc4_resource *ztex = in vc4_flush_jobs_reading_resource()
150 vc4_resource(job->zs_read->texture); in vc4_flush_jobs_reading_resource()
253 struct vc4_resource *rsc = vc4_resource(cbuf->texture); in vc4_get_job_for_fbo()
259 struct vc4_resource *rsc = vc4_resource(zsbuf->texture); in vc4_get_job_for_fbo()
292 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_surface()
333 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_render_config_surface()
360 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_msaa_surface()
Dvc4_resource.c44 vc4_resource_bo_alloc(struct vc4_resource *rsc) in vc4_resource_bo_alloc()
82 struct vc4_resource *rsc; in vc4_resource_transfer_unmap()
85 rsc = vc4_resource(trans->ss_resource); in vc4_resource_transfer_unmap()
88 rsc = vc4_resource(ptrans->resource); in vc4_resource_transfer_unmap()
156 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_transfer_map()
259 rsc = vc4_resource(prsc); in vc4_resource_transfer_map()
375 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_destroy()
392 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_get_handle()
435 vc4_setup_slices(struct vc4_resource *rsc, const char *caller) in vc4_setup_slices()
533 static struct vc4_resource *
[all …]
Dvc4_resource.h54 struct vc4_resource { struct
86 static inline struct vc4_resource * argument
87 vc4_resource(struct pipe_resource *prsc) in vc4_resource() function
89 return (struct vc4_resource *)prsc; in vc4_resource()
Dvc4_draw.c188 struct vc4_resource *rsc = vc4_resource(vb->buffer.resource); in vc4_emit_gl_shader_state()
386 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_draw_vbo()
508 struct vc4_resource *rsc = in vc4_draw_vbo()
509 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_draw_vbo()
554 struct vc4_resource *rsc = in vc4_clear()
555 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_clear()
596 struct vc4_resource *rsc = in vc4_clear()
597 vc4_resource(vc4->framebuffer.cbufs[0]->texture); in vc4_clear()
619 struct vc4_resource *rsc = in vc4_clear()
620 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_clear()
Dvc4_uniforms.c38 struct vc4_resource *rsc = vc4_resource(sview->texture); in write_texture_p0()
65 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_p2()
93 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_msaa_addr()
114 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_border_color()
Dvc4_state.c439 struct vc4_resource *rsc = in vc4_set_framebuffer_state()
440 vc4_resource(cso->cbufs[0]->texture); in vc4_set_framebuffer_state()
445 struct vc4_resource *rsc = in vc4_set_framebuffer_state()
446 vc4_resource(cso->zsbuf->texture); in vc4_set_framebuffer_state()
563 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_create_sampler_view()
585 struct vc4_resource *shadow_parent = rsc; in vc4_create_sampler_view()
601 rsc = vc4_resource(prsc); in vc4_create_sampler_view()
DMakefile.sources51 vc4_resource.c \
52 vc4_resource.h \
Dvc4_context.c83 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_invalidate_resource()
Dmeson.build71 'vc4_resource.c',
72 'vc4_resource.h',
Dvc4_blit.c97 struct vc4_resource *rsc = vc4_resource(info->src.resource); in vc4_tile_blit()
Dvc4_simulator.c370 struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL; in vc4_simulator_flush()