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Searched refs:vc4_update_compiled_shaders (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h496 bool vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
Dvc4_draw.c336 if (!vc4_update_compiled_shaders(vc4, info->mode)) { in vc4_draw_vbo()
Dvc4_program.c2836 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_shaders() function