Searched refs:vc4_update_compiled_shaders (Results 1 – 3 of 3) sorted by relevance
496 bool vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
336 if (!vc4_update_compiled_shaders(vc4, info->mode)) { in vc4_draw_vbo()
2836 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_shaders() function