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Searched refs:vc4_use_bo (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate.c97 vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) in vc4_use_bo() function
122 return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); in vc4_use_handle()
576 tex = vc4_use_bo(exec, texture_handle_index); in reloc_tex()
794 bo[i] = vc4_use_bo(exec, src_handles[i]); in validate_gl_shader_rec()
Dvc4_drv.h170 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
Dvc4_render_cl.c417 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_msaa_surface_setup()
450 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_surface_setup()
552 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_render_config_surface_setup()