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Searched refs:vc5_bo_alloc (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_cl.c52 cl->bo = vc5_bo_alloc(cl->job->vc5->screen, align(space, 4096), "CL"); in vc5_cl_ensure_space()
66 struct vc5_bo *new_bo = vc5_bo_alloc(cl->job->vc5->screen, 4096, "CL"); in vc5_cl_ensure_space_with_branch()
Dvc5_bufmgr.h59 struct vc5_bo *vc5_bo_alloc(struct vc5_screen *screen, uint32_t size,
Dvc5_query.c81 q->bo = vc5_bo_alloc(vc5->screen, 4096, "query"); in vc5_begin_query()
Dvc5_state.c369 so->default_attribute_values = vc5_bo_alloc(vc5->screen, in vc5_vertex_state_create()
518 so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE), in vc5_create_sampler_state()
680 so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
Dvc5_draw.c58 job->tile_alloc = vc5_bo_alloc(vc5->screen, 1024 * 1024, "tile alloc"); in vc5_start_draw()
60 job->tile_state = vc5_bo_alloc(vc5->screen, in vc5_start_draw()
Dvc5_uniforms.c158 struct vc5_bo *ubo = vc5_bo_alloc(vc5->screen, in vc5_upload_ubo()
Dvc5_bufmgr.c124 vc5_bo_alloc(struct vc5_screen *screen, uint32_t size, const char *name) in vc5_bo_alloc() function
Dvc5_program.c248 shader->bo = vc5_bo_alloc(vc5->screen, shader_size, "shader"); in vc5_get_compiled_shader()
Dvc5_resource.c104 bo = vc5_bo_alloc(vc5_screen(pscreen), in vc5_resource_bo_alloc()