Searched refs:vc5_bo_alloc (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_cl.c | 52 cl->bo = vc5_bo_alloc(cl->job->vc5->screen, align(space, 4096), "CL"); in vc5_cl_ensure_space() 66 struct vc5_bo *new_bo = vc5_bo_alloc(cl->job->vc5->screen, 4096, "CL"); in vc5_cl_ensure_space_with_branch()
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D | vc5_bufmgr.h | 59 struct vc5_bo *vc5_bo_alloc(struct vc5_screen *screen, uint32_t size,
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D | vc5_query.c | 81 q->bo = vc5_bo_alloc(vc5->screen, 4096, "query"); in vc5_begin_query()
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D | vc5_state.c | 369 so->default_attribute_values = vc5_bo_alloc(vc5->screen, in vc5_vertex_state_create() 518 so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE), in vc5_create_sampler_state() 680 so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
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D | vc5_draw.c | 58 job->tile_alloc = vc5_bo_alloc(vc5->screen, 1024 * 1024, "tile alloc"); in vc5_start_draw() 60 job->tile_state = vc5_bo_alloc(vc5->screen, in vc5_start_draw()
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D | vc5_uniforms.c | 158 struct vc5_bo *ubo = vc5_bo_alloc(vc5->screen, in vc5_upload_ubo()
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D | vc5_bufmgr.c | 124 vc5_bo_alloc(struct vc5_screen *screen, uint32_t size, const char *name) in vc5_bo_alloc() function
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D | vc5_program.c | 248 shader->bo = vc5_bo_alloc(vc5->screen, shader_size, "shader"); in vc5_get_compiled_shader()
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D | vc5_resource.c | 104 bo = vc5_bo_alloc(vc5_screen(pscreen), in vc5_resource_bo_alloc()
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