Searched refs:vc5_bo_unreference (Results 1 – 9 of 9) sorted by relevance
51 vc5_bo_unreference(&cl->bo); in vc5_cl_ensure_space()74 vc5_bo_unreference(&cl->bo); in vc5_cl_ensure_space_with_branch()89 vc5_bo_unreference(&cl->bo); in vc5_destroy_cl()
63 vc5_bo_unreference(&q->bo); in vc5_destroy_query()138 vc5_bo_unreference(&q->bo); in vc5_get_query_result()
54 vc5_bo_unreference(&bo); in vc5_job_free()86 vc5_bo_unreference(&job->tile_alloc); in vc5_job_free()87 vc5_bo_unreference(&job->tile_state); in vc5_job_free()
86 vc5_bo_unreference(struct vc5_bo **bo) in vc5_bo_unreference() function
520 vc5_bo_unreference(&shader->bo); in delete_from_cache_if_matches()593 vc5_bo_unreference(&shader->bo); in vc5_program_fini()600 vc5_bo_unreference(&shader->bo); in vc5_program_fini()
301 vc5_bo_unreference(&cs_uniforms.bo); in vc5_emit_gl_shader_state()302 vc5_bo_unreference(&vs_uniforms.bo); in vc5_emit_gl_shader_state()303 vc5_bo_unreference(&fs_uniforms.bo); in vc5_emit_gl_shader_state()
110 vc5_bo_unreference(&rsc->bo); in vc5_resource_bo_alloc()294 vc5_bo_unreference(&rsc->bo); in vc5_resource_destroy()
619 vc5_bo_unreference(&sampler->bo); in vc5_sampler_state_delete()804 vc5_bo_unreference(&sview->bo);
412 vc5_bo_unreference(&ubo); in vc5_write_uniforms()