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Searched refs:vc5_cl_reloc (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_cl.h43 struct vc5_cl_reloc { struct
48 static inline void cl_pack_emit_reloc(struct vc5_cl *cl, const struct vc5_cl_reloc *); argument
51 #define __gen_address_type struct vc5_cl_reloc
77 static inline struct vc5_cl_reloc cl_get_address(struct vc5_cl *cl) in cl_get_address()
79 return (struct vc5_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; in cl_get_address()
175 static inline struct vc5_cl_reloc
178 struct vc5_cl_reloc reloc = { in cl_address()
273 cl_pack_emit_reloc(struct vc5_cl *cl, const struct vc5_cl_reloc *reloc) in cl_pack_emit_reloc()
Dvc5_context.h116 struct vc5_cl_reloc texture_state[PIPE_MAX_SAMPLERS];
477 struct vc5_cl_reloc vc5_write_uniforms(struct vc5_context *vc5,
Dvc5_draw.c143 struct vc5_cl_reloc fs_uniforms = in vc5_emit_gl_shader_state()
147 struct vc5_cl_reloc vs_uniforms = in vc5_emit_gl_shader_state()
151 struct vc5_cl_reloc cs_uniforms = in vc5_emit_gl_shader_state()
Dvc5_uniforms.c260 struct vc5_cl_reloc
275 struct vc5_cl_reloc uniform_stream = cl_get_address(&job->indirect); in vc5_write_uniforms()
Dvc5_rcl.c381 struct vc5_cl_reloc tile_list_start = cl_get_address(cl); in vc5_rcl_emit_generic_per_tile_list()