Searched refs:vc5_cl_reloc (Results 1 – 5 of 5) sorted by relevance
43 struct vc5_cl_reloc { struct48 static inline void cl_pack_emit_reloc(struct vc5_cl *cl, const struct vc5_cl_reloc *); argument51 #define __gen_address_type struct vc5_cl_reloc77 static inline struct vc5_cl_reloc cl_get_address(struct vc5_cl *cl) in cl_get_address()79 return (struct vc5_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; in cl_get_address()175 static inline struct vc5_cl_reloc178 struct vc5_cl_reloc reloc = { in cl_address()273 cl_pack_emit_reloc(struct vc5_cl *cl, const struct vc5_cl_reloc *reloc) in cl_pack_emit_reloc()
116 struct vc5_cl_reloc texture_state[PIPE_MAX_SAMPLERS];477 struct vc5_cl_reloc vc5_write_uniforms(struct vc5_context *vc5,
143 struct vc5_cl_reloc fs_uniforms = in vc5_emit_gl_shader_state()147 struct vc5_cl_reloc vs_uniforms = in vc5_emit_gl_shader_state()151 struct vc5_cl_reloc cs_uniforms = in vc5_emit_gl_shader_state()
260 struct vc5_cl_reloc275 struct vc5_cl_reloc uniform_stream = cl_get_address(&job->indirect); in vc5_write_uniforms()
381 struct vc5_cl_reloc tile_list_start = cl_get_address(cl); in vc5_rcl_emit_generic_per_tile_list()