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Searched refs:vc5_compiled_shader (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_program.c194 static struct vc5_compiled_shader *
214 struct vc5_compiled_shader *shader = in vc5_get_compiled_shader()
215 rzalloc(NULL, struct vc5_compiled_shader); in vc5_get_compiled_shader()
401 struct vc5_compiled_shader *old_fs = vc5->prog.fs; in vc5_update_compiled_fs()
450 struct vc5_compiled_shader *vs = in vc5_update_compiled_vs()
470 struct vc5_compiled_shader *cs = in vc5_update_compiled_vs()
511 struct vc5_compiled_shader **last_compile, in delete_from_cache_if_matches()
518 struct vc5_compiled_shader *shader = entry->data; in delete_from_cache_if_matches()
592 struct vc5_compiled_shader *shader = entry->data; in vc5_program_fini()
599 struct vc5_compiled_shader *shader = entry->data; in vc5_program_fini()
Dvc5_context.h137 struct vc5_compiled_shader { struct
156 struct vc5_compiled_shader *cs, *vs, *fs; argument
476 void vc5_set_shader_uniform_dirty_flags(struct vc5_compiled_shader *shader);
478 struct vc5_compiled_shader *shader,
Dvc5_uniforms.c152 struct vc5_compiled_shader *shader, in vc5_upload_ubo()
261 vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader, in vc5_write_uniforms()
418 vc5_set_shader_uniform_dirty_flags(struct vc5_compiled_shader *shader) in vc5_set_shader_uniform_dirty_flags()