Searched refs:vc5_compiled_shader (Results 1 – 3 of 3) sorted by relevance
194 static struct vc5_compiled_shader *214 struct vc5_compiled_shader *shader = in vc5_get_compiled_shader()215 rzalloc(NULL, struct vc5_compiled_shader); in vc5_get_compiled_shader()401 struct vc5_compiled_shader *old_fs = vc5->prog.fs; in vc5_update_compiled_fs()450 struct vc5_compiled_shader *vs = in vc5_update_compiled_vs()470 struct vc5_compiled_shader *cs = in vc5_update_compiled_vs()511 struct vc5_compiled_shader **last_compile, in delete_from_cache_if_matches()518 struct vc5_compiled_shader *shader = entry->data; in delete_from_cache_if_matches()592 struct vc5_compiled_shader *shader = entry->data; in vc5_program_fini()599 struct vc5_compiled_shader *shader = entry->data; in vc5_program_fini()
137 struct vc5_compiled_shader { struct156 struct vc5_compiled_shader *cs, *vs, *fs; argument476 void vc5_set_shader_uniform_dirty_flags(struct vc5_compiled_shader *shader);478 struct vc5_compiled_shader *shader,
152 struct vc5_compiled_shader *shader, in vc5_upload_ubo()261 vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader, in vc5_write_uniforms()418 vc5_set_shader_uniform_dirty_flags(struct vc5_compiled_shader *shader) in vc5_set_shader_uniform_dirty_flags()